public static bool IsColliding(PhysicsCircle circle1, PhysicsCircle circle2) { return(Within.pointInCircle(circle1.Origin, new PhysicsCircle(circle2.Origin, circle1.Radius + circle2.Radius))); }
public static bool IsColliding(PhysicsCircle circle, PhysicsRectangle rect) { var point = Nearest.pointOnRectangle(circle.Origin, rect); return(Within.pointInCircle(point, circle)); }