private void startButton_Click(object sender, EventArgs e) { Form f = this.FindForm(); f.Controls.Remove(this); MainScreen ms = new MainScreen(); f.Controls.Add(ms); ms.Focus(); }
private void gameLoop_Tick_1(object sender, EventArgs e) { foreach (Obstacles b in left) { b.Move(-5); } foreach (Obstacles b in right) { b.Move(-5); } foreach (Obstacles b in middle) { b.Move(5); } //remove box if it has gone of screen if (left[0].y < 0) { left.RemoveAt(0); } if (right[0].y < 0) { right.RemoveAt(0); } if (middle[0].y > this.Height) { middle.RemoveAt(0); } //add new box if it is time if (left[left.Count - 1].y > 21) { MakeObstacle(); } if (right[right.Count - 1].y > 21) { MakeObstacle(); } if (middle[middle.Count - 1].y > 21) { MakeObstacle(); } if (aKeyDown == true) { hero.Move(heroSpeed, false); } if (dKeyDown == true) { hero.Move(heroSpeed, true); } if (wKeyDown == true && hero.y >= 0) { hero.Move2(heroSpeed, false); } if (sKeyDown == true && hero.y + 50 <= this.Height) { hero.Move2(heroSpeed, true); } if (counter > 200) { waitLabel.Visible = false; } Rectangle heroRec = new Rectangle(hero.x, hero.y, hero.size, hero.size); if (left.Count >= 4) { for (int i = 0; i < left.Count(); i++) { Rectangle obstacleRec = new Rectangle(left[i].x, left[i].y, left[i].size, left[i].size); Rectangle rightobstacleRec = new Rectangle(right[i].x, right[i].y, right[i].size, right[i].size); Rectangle middleobstacleRec = new Rectangle(middle[i].x, middle[i].y, middle[i].size, middle[i].size); Rectangle objectiveRec = new Rectangle(835, 250, objectiveSize, objectiveSize); if (obstacleRec.IntersectsWith(heroRec) || rightobstacleRec.IntersectsWith(heroRec) || middleobstacleRec.IntersectsWith(heroRec)) { gameLoop.Enabled = false; lossLabel.Text = "YOU LOSE"; lossSound.Play(); lossCount = lossCount + 1; Refresh(); Thread.Sleep(1000); Form f = this.FindForm(); f.Controls.Remove(this); MainScreen ss = new MainScreen(); f.Controls.Add(ss); ss.Focus(); } else if (objectiveRec.IntersectsWith(heroRec)) { gameLoop.Stop(); victorylabel.Text = "YOU WIN"; victorySound.Play(); Refresh(); Thread.Sleep(3000); Form f = this.FindForm(); f.Controls.Remove(this); MainScreen ss = new MainScreen(); f.Controls.Add(ss); ss.Focus(); return; } } } Refresh(); }