private Animator anim; // Reference to the Animator on the player void Awake() { // Setting up references. playerControl = GetComponent <Platformer2DUserControl>(); healthBar = GameObject.Find("HealthBar").GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar.transform.localScale; }
void Awake() { // Setting up references. playerControl = GetComponent<Platformer2DUserControl>(); healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>(); anim = GetComponent<Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar.transform.localScale; }
private int previousScore = 0; // The score in the previous frame. void Awake() { // Setting up the reference. playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent <Platformer2DUserControl>(); }
private int previousScore = 0; // The score in the previous frame. #endregion Fields #region Methods void Awake() { // Setting up the reference. playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent<Platformer2DUserControl>(); }