public override void Load() { if (!isHighLvl) { LoadMapData(1, "Stages\\Stage1_Easy.txt", 0, 0); boss = new Raijin(this, 14000, 100, 300, 280, 50);// (210, 210) (300, 280) characters.Add(boss); } else { LoadMapData(1, "Stages\\Stage1_Hard.txt", 0, 0); boss = new Raijin(this, 14300, 100, 300, 280, 50); characters.Add(boss); } SetTerrainDirection(); SetWaterDirection(); player = new Player(this, 100, 100, 48, 48, 10); characters.Add(player); sword = player.sword; weapons.Add(sword); AddObjects(); base.Load(); foreach (Weapon weapon in weapons) { if (weapon is Turret) weapon.Load(game.Content, "Object\\Turret&Bullet" + "\\" + "windTurret2"); } SoundControl.Stop(); SoundControl.IniMusic("Audio\\BGM\\forest", true); SoundControl.musicInstance.IsLooped = true; if (!game.isMuted) SoundControl.Play(); }
public override void Load() { if (!isHighLvl) { LoadMapData(1, "Stages\\Stage1_Easy.txt", 0, 0); boss = new Raijin(this, 14000, 100, 300, 280, 50); // (210, 210) (300, 280) characters.Add(boss); } else { LoadMapData(1, "Stages\\Stage1_Hard.txt", 0, 0); boss = new Raijin(this, 14300, 100, 300, 280, 50); characters.Add(boss); } SetTerrainDirection(); SetWaterDirection(); player = new Player(this, 100, 100, 48, 48, 10); characters.Add(player); sword = player.sword; weapons.Add(sword); AddObjects(); base.Load(); foreach (Weapon weapon in weapons) { if (weapon is Turret) { weapon.Load(game.Content, "Object\\Turret&Bullet" + "\\" + "windTurret2"); } } SoundControl.Stop(); SoundControl.IniMusic("Audio\\BGM\\forest", true); SoundControl.musicInstance.IsLooped = true; if (!game.isMuted) { SoundControl.Play(); } }
public void Draw(SpriteBatch spriteBatch) { int y = 100; // デバッグ情報 if (game.inDebugMode) { switch (game.stageNum) { #region Stage0 case 0: // General: spriteBatch.DrawString(game.debugFont, "stage.isScrolled:" + stage.isScrolled.ToString(), new Vector2(0, 0), fontColor[0]); spriteBatch.DrawString(game.debugFont, "ReversePower:" + stage.reverse.ReversePower.ToString(), new Vector2(0, 10), fontColor[0]); // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140), fontColor[0]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150), fontColor[0]); } } // else Character if (stage.characters.Count > 2) { //spriteBatch.DrawString(game.Arial2, "characters[1].totalHits:" + stage.characters[4].totalHits.ToString(), new Vector2(0, 40), Color.Blue); //spriteBatch.DrawString(game.Arial2, "characters[1].comboCount:" + stage.characters[1].comboCount.ToString(), new Vector2(0, 50), Color.Blue); } for (int i = 0; i < stage.characters.Count; i++) { if (stage.characters.Any((x) => x is ShootingEnemy)) { if (stage.characters[i] is ShootingEnemy) //.Any((x) => x is ShootingEnemy)) {//(x) => x == i)) { ShootingEnemy shootingEnemy = stage.characters[i] as ShootingEnemy; //spriteBatch.DrawString(game.Arial2, "shootingEnemy.bullet1.isShot:" + shootingEnemy.bullet1.isShot.ToString(), new Vector2(0, 200), Color.Blue); } } } // CD spriteBatch.DrawString(game.debugFont, "CD.CrossPoint:" + CollisionDetection.crossPoint.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[0]:" + CollisionDetection.crossPoints[0].ToString(), new Vector2(0, 210), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[1]:" + CollisionDetection.crossPoints[1].ToString(), new Vector2(0, 220), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[2]:" + CollisionDetection.crossPoints[2].ToString(), new Vector2(0, 230), fontColor[0]); //spriteBatch.DrawString(game.Arial2, "devided2.length:" + stage..ToString(), new Vector2(0, 240), fontColor[0]); break; #endregion #region Stage1, 2, 3 case 1: // Player if (stage.characters.Count >= 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed" + stage.player.speed.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged" + stage.player.isDamaged.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isJumping:" + stage.player.isJumping.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isAttacking3:" + stage.player.isAttacking3.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 170 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isOnSomething:" + stage.player.isOnSomething.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHitLeftSide:" + stage.player.isHitLeftSide.ToString(), new Vector2(0, 190 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.position:" + stage.boss.position.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.beamTurret:" + (stage.boss as Raijin).beamTurret.isBeingUsed.ToString(), new Vector2(0, 210 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.hasShot:" + (stage.boss as Raijin).beamTurret.hasShot.ToString(), new Vector2(0, 220 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.b[0].isActive:" + (stage.boss as Raijin).beamTurret.bullets[0].isActive.ToString(), new Vector2(0, 230 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.b[0].isShot:" + (stage.boss as Raijin).beamTurret.bullets[0].isShot.ToString(), new Vector2(0, 240 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 260 + i * 10 + y), fontColor[1]); } break; case 2: // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "sword.isHit:" + stage.player.sword.isHit.ToString(), new Vector2(0, 170 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isTouchSomeCeiling:" + stage.player.isTouchSomeCeiling.ToString(), new Vector2(0, 190 + y), fontColor[1]); if (stage.boss is Fuujin) { spriteBatch.DrawString(game.debugFont, "boss.Turret:" + (stage.boss as Fuujin).cutterTurret5Way.position.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.dFA:" + (stage.boss as Fuujin).damageFromAttacking.ToString(), new Vector2(0, 210 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 230 + i * 10 + y), fontColor[1]); } } break; case 3: // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 170 + y), fontColor[1]); if (stage.boss is Rival) { spriteBatch.DrawString(game.debugFont, "boss.syurikenTurret:" + (stage.boss as Rival).syuriken.isBeingUsed.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.syurikenTurret.bullets[0]:" + (stage.boss as Rival).syuriken.bullets[0].position.ToString(), new Vector2(0, 190 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.position" + stage.boss.drawPos.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.speed" + stage.boss.speed.ToString(), new Vector2(0, 210 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.turnsRIght" + stage.boss.turnsRight.ToString(), new Vector2(0, 220 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 230 + i * 10 + y), fontColor[1]); } if (stage.boss.speed.Y > maxValue) { maxValue = stage.boss.speed.Y; } } break; #endregion #region Stage5(BossTest) case 5: // General: spriteBatch.DrawString(game.debugFont, "stage.isScrolled:" + stage.isScrolled.ToString(), new Vector2(0, 0), fontColor[0]); spriteBatch.DrawString(game.debugFont, "ReversePower:" + stage.reverse.ReversePower.ToString(), new Vector2(0, 10), fontColor[0]); // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140), fontColor[0]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150), fontColor[0]); } } // Boss foreach (Character character in stage.characters) { if (stage.characters.Any((x) => x is Raijin)) { if (character is Raijin) { Raijin raijin = character as Raijin; spriteBatch.DrawString(game.debugFont, "raijin.vector:" + raijin.position.ToString(), new Vector2(0, 180), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isStaritingAttack:" + raijin.isStartingAttack.ToString(), new Vector2(0, 190), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isAttacking:" + raijin.isAttacking.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isEndingAttack:" + raijin.isEndingAttack.ToString(), new Vector2(0, 210), fontColor[0]); //spriteBatch.DrawString(game.Arial2, "distanceToPlayer:" + raijin.distanceD.ToString(), new Vector2(0, 220), fontColor[0]); } } if (character is Rival) { Rival rival = character as Rival; spriteBatch.DrawString(game.debugFont, "boss.vector:" + rival.position.ToString(), new Vector2(0, 180), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isStaritingAttack:" + rival.isStartingAttack.ToString(), new Vector2(0, 190), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isAttacking:" + rival.isAttacking.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isEndingAttack:" + rival.isEndingAttack.ToString(), new Vector2(0, 210), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isEndingAttack:" + rival.Left.ToString(), new Vector2(0, 220), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.turnsRight:" + rival.turnsRight.ToString(), new Vector2(0, 230), fontColor[0]); } } spriteBatch.DrawString(game.debugFont, "boss.HP:" + stage.boss.HP.ToString(), new Vector2(0, 260), Color.Red); break; #endregion } } }