public SnowBall(Stage stage, float x, float y, int width, int height, int type, Object user, Vector2 localPosition) : base(stage, x, y, width, height, type) { this.width = 96; this.height = 96; this.user = user; HP = 2; //block = new DamageBlock (stage, x + 8, y + 32, 48, 48); // 下端は合わせる // DamageBlock block = new DamageBlock(stage, x, y, 96, 96, this, Vector2.Zero); stage.dynamicTerrains.Add(block); Load(); }