private void frmMain_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Down) { PP.AddMove(Directions.DOWN); } else if (e.KeyCode == Keys.Up) { PP.AddMove(Directions.UP); } else if (e.KeyCode == Keys.Right) { PP.AddMove(Directions.RIGHT); } else if (e.KeyCode == Keys.Left) { PP.AddMove(Directions.LEFT); } else if (e.KeyCode == Keys.Space) { Pause(); } else if (e.KeyCode == Keys.F1) { NewGame(); } }