private void ScorePlayer() { isScoreStep = true; players[curPlayer] += MarbleNum; dlCircular = dlCircular.MoveLeft(7); players[curPlayer] += dlCircular.CurrentValue; dlCircular = dlCircular.Remove(); }
public MarbleGameCircle(int pCnt) { playersCnt = pCnt; players = new long[playersCnt]; dlCircular = new CircularDoubleLinkedList <int>(0); MarbleNum = 0; curPlayer = -1; }
public void NextStep() { curPlayer = (curPlayer + 1) % playersCnt; if (++MarbleNum % 23 == 0) { this.ScorePlayer(); } else { isScoreStep = false; dlCircular = dlCircular.MoveRight().Insert(MarbleNum); } }