public Car(string model, Engine engine, Cargo cargo, Tire1 tire1, Tire2 tire2, Tire3 tire3, Tire4 tire4) { this.Tire1 = tire1; this.Tire2 = tire2; this.Tire3 = tire3; this.Tire4 = tire4; this.Model = model; this.Engine = engine; this.Cargo = cargo; }
static void Main(string[] args) { var cars = new List <Car>(); int numberOfCars = int.Parse(Console.ReadLine()); for (int i = 0; i < numberOfCars; i++) { var newCar = Console.ReadLine().Split(' ').ToArray(); string model = newCar[0]; int engineSpeed = int.Parse(newCar[1]); int enginePower = int.Parse(newCar[2]); int cargoWeight = int.Parse(newCar[3]); string cargoType = newCar[4]; double tire1Pressure = double.Parse(newCar[5]); int tire1Age = int.Parse(newCar[6]); double tire2Pressure = double.Parse(newCar[7]); int tire2Age = int.Parse(newCar[8]); double tire3Pressure = double.Parse(newCar[9]); int tire3Age = int.Parse(newCar[10]); double tire4Pressure = double.Parse(newCar[11]); int tire4Age = int.Parse(newCar[12]); Engine engine = new Engine(enginePower, engineSpeed); Cargo cargo = new Cargo(cargoType, cargoWeight); Tire1 tire1 = new Tire1(tire1Pressure, tire1Age); Tire2 tire2 = new Tire2(tire2Pressure, tire2Age); Tire3 tire3 = new Tire3(tire3Pressure, tire3Age); Tire4 tire4 = new Tire4(tire4Pressure, tire4Age); Car car = new Car(model, engine, cargo, tire1, tire2, tire3, tire4); cars.Add(car); } var command = Console.ReadLine(); if (command == "fragile") { var afterCars = cars.Where(x => x.Cargo.CargoType == "fragile"); foreach (var afterCar in afterCars) { if (afterCar.Tire1.Tire1Pressure < 1) { Console.WriteLine(afterCar.Model); } else if (afterCar.Tire2.Tire2Pressure < 1) { Console.WriteLine(afterCar.Model); } else if (afterCar.Tire3.Tire3Pressure < 1) { Console.WriteLine(afterCar.Model); } else if (afterCar.Tire4.Tire4Pressure < 1) { Console.WriteLine(afterCar.Model); } } } if (command == "flamable") { var aftercars = cars.Where(x => x.Cargo.CargoType == "flamable"); foreach (var aftercar in aftercars) { if (aftercar.Engine.EnginePower > 250) { Console.WriteLine(aftercar.Model); } } } }