public override void Attack(Character target) { this.Mana -= DefaultMageMana; target.Health -= 2 * this.Damage; }
public void Heal(Character target) { this.Mana -= DefaultPriestDamage; target.Health += 150; }
public abstract void Attack(Character target);
public override void Attack(Character target) { this.Mana -= DefaultPriestDamage; target.Health -= this.Damage; this.Health += this.Damage / 10; }
public override void Attack(Character target) { target.Health -= this.Damage; }