static void Main(string[] args) { Point3D p1 = new Point3D(2, 2, 1); Point3D p2 = new Point3D(4, 4, 3); Console.WriteLine( DistanceCalculator.CalculateTheDistance(p1, p2)); }
public static double CalculateTheDistance(Point3D one, Point3D two) { //d = \sqrt {(4 - 1)^2 + (5 - 2)^2 + (6 - 3)^2} return Math.Sqrt ( Math.Pow((two.X - one.X), 2) + Math.Pow((two.Y - one.Y), 2) + Math.Pow((two.Z - one.Z), 2) ); }