示例#1
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int    damageType  = self.GetBuffIntParam(buffConfig, Key_Int_DamageType_SkillConfig);
            double damageValue = self.GetBuffDoubleParam(buffConfig, Key_Double_DamageValue_SkillConfig);

            switch (damageType)
            {
            case 1:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;

            case 2:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue * tarObj.GetMaxHP() / 10000, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;
            }
            //          Damage damage = BattleModule.CreateDamage((int)damageType, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
            //          BattleModule.DamageTarget(tarObj, self, damage);
        }
示例#2
0
        /// <summary>
        /// 使用技能,这个需要手动调用
        /// </summary>
        /// <param name="self"></param>
        /// <param name="skillId"></param>
        /// <returns></returns>
        public static UseSkillRet UseSkill(SkillObj self, int skillId)
        {
            UseSkillRet ret = UseSkillRet.Success;

            if (BattleModule.IsActionLimited(self, ActionLimitType.UseSkill))
            {
                return(UseSkillRet.ActionLimit);
            }
            if (self.IsDead())
            {
                return(UseSkillRet.Dead);
            }
            //检查特殊状态
            if (!self.CanUseSkill(skillId))
            {
                return(UseSkillRet.None);
            }
            SkillConfig_New skillConfig = self.GetSkillConfig(skillId);

            if (skillConfig == null)
            {
                return(UseSkillRet.None);
            }
            //检查技能消耗
            if (!UseSkillCheckDeplete(self, skillConfig))
            {
                return(UseSkillRet.Deplete);
            }
            string skillLogicId = self.GetSkillLogicId(skillConfig);

            if (!SkillLogics.ContainsKey(skillLogicId))
            {
                return(UseSkillRet.None);
            }

            SkillLogic skillLogic = SkillLogics[skillLogicId];

            if (skillLogic != null)
            {
                //检查CD
                if (!skillLogic.CheckCD(self, skillConfig))
                {
                    string key = self.GetSkillCDKey(skillConfig);
                    self.LogInfo("skill:[{0}] CD ing [{1}]:[{2}]".F(self.GetSkillID(skillConfig), key, self.GetCD(key)));
                    return(UseSkillRet.CD);
                }
                SkillInfo_New skillInfo = skillLogic.Begin(self, skillConfig);
                if (skillInfo != null)
                {
                    skillLogic.BeginCD(self, skillInfo, skillConfig);
                    self.AddSkillList(skillInfo);
                    self.LogInfo("Skill Begin Successed [{0}]".F(skillId));
                }
                else
                {
                    self.LogInfo("Skill Begin Failed [{0}]".F(skillId));
                }
            }
            return(ret);
        }
        public override void OnDie(SkillObj self, SkillObj attacker, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            return;

            if (self.GetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo) != Key_Int_Bombed_Value)
            {
                var targetSelectName = self.GetTargetSelect(buffConfig);
                var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(self.GetBuffID(buffInfo), targetSelectName));
                    return;
                }
                var targetTypeName = self.GetTargetType(buffConfig);
                var targetType     = BattleModule.GetTargetType(targetTypeName);
                if (targetType == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetType:[{1}]".F(self.GetBuffID(buffInfo), targetTypeName));
                    return;
                }
                var targets = BattleModule.GetTargets(self, targetSelect, targetType, buffInfo, buffConfig);
                foreach (var tar in targets.Where(t => !t.IsDead()))
                {
                    OnEffect(self, tar, buffInfo, buffConfig);
                }
            }
        }
示例#4
0
        public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            int    iDamamge = self.GetSkillIntParam(skillConfig, DamegeKey);
            Damage damage   = BattleModule.CreateDamage(iDamamge);

            BattleModule.DamageTarget(target, self, damage);
            return(true);
        }
示例#5
0
        public override bool InitSkillInfo(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            bool ret = base.InitSkillInfo(self, skillInfo, skillConfig);

            var targetSelectName = "Range";
            var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);

            if (targetSelect == null)
            {
                self.LogInfo("targetSelect == null skillId:[{0}] targetSelectName:[{1}]".F(self.GetSkillID(skillInfo), targetSelectName));
                Debug.Assert(false, "targetSelect == null skillId:[{0}] targetSelectName:[{1}]".F(self.GetSkillID(skillInfo), targetSelectName));
                return(false);
            }
            var targetTypeName = "Harm";
            var targetType     = BattleModule.GetTargetType(targetTypeName);

            if (targetType == null)
            {
                self.LogInfo("targetSelect == null skillId:[{0}] targetType:[{1}]".F(self.GetSkillID(skillInfo), targetTypeName));
                Debug.Assert(false, "targetSelect == null skillId:[{0}] targetType:[{1}]".F(self.GetSkillID(skillInfo), targetTypeName));
                return(false);
            }
            var targets = BattleModule.GetTargets(self, targetSelect, targetType, skillInfo, skillConfig).ToList();

            if (targets == null || targets.Count <= 0)
            {
                return(true);
            }
            int count     = self.GetSkillIntParam(skillConfig, key_SummonCount_SkillConfig);
            int realCount = 0;
            int index     = 0;

            foreach (var tar in targets)
            {
                if (index < count)
                {
                    self.SetSkillIntParam(skillInfo, key_SummonTraceTarget_SkillInfo + index++, tar.GetID());
                    realCount++;
                }
                else
                {
                    break;
                }
            }
            if (index < count)
            {
                var tank = targets.OrderBy(t => t.GetHP()).FirstOrDefault();
                for (int i = index; i < count; i++)
                {
                    self.SetSkillIntParam(skillInfo, key_SummonTraceTarget_SkillInfo + i, tank.GetID());
                    realCount++;
                }
            }
            self.SetSkillIntParam(skillInfo, key_SummonIdx_SkillInfo, 0);
            ret = true;
            return(ret);
        }
示例#6
0
        public override void OnDamageTarget(SkillObj self, SkillObj target, Damage damage, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            var buffIds = self.GetBuffIntParams(buffConfig).Skip(Key_Int_SummonObjBuffId_BuffConfig + 1);

            foreach (var buffId in buffIds.Where(b => b > 0))
            {
                BattleModule.AddBuff(target, self, buffId, BattleReason.Buff);
            }
            return;
        }
示例#7
0
//      private const int key_BuffId1_SkillConfig = 0;
//      private const int key_BuffId2_SkillConfig = 1;
//      private const int key_BuffId3_SkillConfig = 2;
        public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            var buffIds = self.GetSkillIntParams(skillConfig);

            foreach (var buffId in buffIds)
            {
                BattleModule.AddBuff(target, self, buffId, BattleReason.Skill);
            }
            return(true);
        }
示例#8
0
        //      private const int key_BuffId1_SkillConfig = 0;
        //      private const int key_BuffId2_SkillConfig = 1;
        //      private const int key_BuffId3_SkillConfig = 2;
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            var buffIds = self.GetBuffIntParams(buffConfig);

            foreach (var buffId in buffIds)
            {
                BattleModule.AddBuff(tarObj, self, buffId, BattleReason.Skill);
            }
            return;
        }
示例#9
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int healValue = self.GetBuffIntParam(buffConfig, HealValueKey);

            if (healValue > 0)
            {
                Damage heal = BattleModule.CreateDamage(-healValue);
                BattleModule.DamageTarget(tarObj, self, heal);
            }
        }
示例#10
0
 public override void OnSummon(int id, SkillObj self, SkillObj summonObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     if (summonObj != null)
     {
         var summonId = self.GetBuffIntParam(buffConfig, Key_Int_AddBuffSummonObjId_BuffConfig);
         var buffId   = self.GetBuffIntParam(buffConfig, Key_Int_SummonObjBuffId_BuffConfig);
         if (summonId == id)
         {
             BattleModule.AddBuff(summonObj, self, buffId, BattleReason.Buff);
         }
     }
 }
示例#11
0
        public virtual bool InitBuffInfo(SkillObj self, SkillObj srcObj, BattleReason reason, BuffInfo_New buffInfo, BuffConfig_New buffConfig, bool RefreshGUID = true)
        {
            var buffId = self.GetBuffID(buffConfig);

            self.SetBuffId(buffInfo, buffId);
            if (RefreshGUID)
            {
                var guid = BattleModule.BattleID;
                self.SetBuffGuid(buffInfo, guid);
            }
            self.SetBuffStateIndex(buffInfo, 0);
            if (srcObj != null)
            {
                if (srcObj.GetParentID() > 0)
                {
                    self.SetSrcID(buffInfo, srcObj.GetParentID());
                }
                else
                {
                    self.SetSrcID(buffInfo, srcObj.GetID());
                }
            }
            var startLogicStateName = self.GetLogicState(buffConfig, 0);
            var startLogicState     = BattleModule.GetBuffLogicState(startLogicStateName);

            if (startLogicState == null)
            {
                self.LogInfo("startLogicState == null BuffId:[{0}] startLogicStateName:[{1}]".F(buffId, startLogicStateName));
                return(false);
            }
            //init
            startLogicState.InitBuff(self, buffInfo, buffConfig, 0);
            startLogicState.InitState(self, buffInfo, buffConfig, 0);

            var targetSelectName = self.GetTargetSelect(buffConfig);

            if (targetSelectName != null)
            {
                var targetSelect = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(buffId, targetSelectName));
                    return(false);
                }
                targetSelect.Init(self, buffInfo, buffConfig);
            }
            return(true);
        }
示例#12
0
        public virtual bool IsActionLimited(SkillObj self, ActionLimitType limit, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return(false);
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return(false);
            }
            var ret = logicState.IsActionLimited(self, limit, buffInfo, buffConfig);

            return(ret);
        }
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int damageValue        = 999999999;
            int damageByMyHP       = self.GetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo);
            int damageTarPerByMyHP = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPerByMyHP_BuffConfig);

            if (self == tarObj)
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                }
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }

                int summonId = self.GetBuffIntParam(buffConfig, Key_Int_SummonId_BuffConfig);
                if (summonId > 0)
                {
                    var summonTar = BattleModule.Summon(summonId, self, self, null, null);
                }
            }
            else
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                    if (damageByMyHP < 0)
                    {
                        damageByMyHP = 0;
                    }
                }
                damageValue = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPer_BuffConfig) * tarObj.GetMaxHP() / 10000 + damageByMyHP;
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
            }
            self.SetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo, Key_Int_Bombed_Value);
        }
示例#14
0
        public virtual double DataFix(SkillObj self, PropertyType pType, double pValue, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return(pValue);
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return(pValue);
            }
            if (logicState.NeedDataFix(self, pType, pValue, buffInfo, buffConfig))
            {
                pValue = OnDataFix(self, pType, pValue, buffInfo, buffConfig);
            }
            return(pValue);
        }
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int damageValue = self.GetBuffIntParam(buffConfig, Key_DamageValue_SkillConfig);

            if (damageValue > 0 && self.GetSrcCamp(buffInfo) >= 0)
            {
                if (tarObj.GetCamp() == self.GetSrcCamp(buffInfo))
                {
                    Damage heal = BattleModule.CreateDamage(-damageValue, self.GetSrcID(buffInfo));
                    BattleModule.DamageTarget(tarObj, self, heal);
                }
                else
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, self.GetSrcID(buffInfo));
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
            }
        }
示例#16
0
        public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            int id    = self.GetSkillIntParam(skillConfig, key_SummonId_SkillConfig);
            int count = self.GetSkillIntParam(skillConfig, key_SummonCount_SkillConfig);
            int idx   = self.GetSkillIntParam(skillInfo, key_SummonIdx_SkillInfo);

            if (idx < count)
            {
                int tarId = self.GetSkillIntParam(skillInfo, key_SummonTraceTarget_SkillInfo + idx);
                var tar   = self.GetTargetById(tarId);
                if (tar != null)
                {
                    var summonTar = BattleModule.Summon(id, self, tar, skillInfo, skillConfig);
                }
                self.SetSkillIntParam(skillInfo, key_SummonIdx_SkillInfo, idx + 1);
            }

            return(true);
        }
示例#17
0
//      private const int key_BuffId3_SkillConfig = 2;
        public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            var buffId1 = self.GetSkillIntParam(skillConfig, key_BuffId1_SkillConfig);
            var buffId2 = self.GetSkillIntParam(skillConfig, key_BuffId2_SkillConfig);
            var tarBuff = target.GetBuffList().Where(b => target.GetBuffID(b) == buffId1);

            if (tarBuff != null && tarBuff.FirstOrDefault() != null)
            {
                BattleModule.AddBuff(target, self, buffId2, BattleReason.Skill);
                BattleModule.RemoveBuff(target, self, buffId1, BattleReason.Skill);
            }
            else
            {
                BattleModule.AddBuff(target, self, buffId1, BattleReason.Skill);
                BattleModule.RemoveBuff(target, self, buffId2, BattleReason.Skill);
            }

            return(true);
        }
示例#18
0
        public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            int id        = self.GetSkillIntParam(skillConfig, key_SummonId);
            var summonTar = BattleModule.Summon(id, self, target, skillInfo, skillConfig);

            if (summonTar != null)
            {
                var buffIds = self.GetSkillIntParams(skillConfig);
                foreach (var buffId in buffIds.Skip(key_SummonId + 1))
                {
                    BattleModule.AddBuff(summonTar, self, buffId, BattleReason.Skill);
                }
            }
            {
                //int iBuffId = self.GetSkillIntParam(skillConfig, key_BuffId);
                //if (iBuffId > 0)
                //{
                //	BattleModule.AddBuff(summonTar, self, iBuffId, BattleReason.Skill);
                //}
            }
            return(true);
        }
        override public BuffSuperpositionRet OnBuffSuperposition(SkillObj tarObj, SkillObj srcObj, BattleReason reason, BuffConfig_New buffConfig)
        {
            BuffSuperpositionRet ret;

            ret.bType = BuffSuperpositionType.None;
            ret.buff  = null;
            var buffKey = tarObj.GetBuffKey(buffConfig);

            foreach (var tarBuff in tarObj.GetBuffList())
            {
                var tarBuffConfig = tarObj.GetBuffConfig(tarObj.GetBuffID(tarBuff));
                if (tarBuffConfig != null && tarObj.GetBuffKey(tarBuffConfig).Equals(buffKey))
                {
                    BattleModule.RemoveBuff(tarObj, srcObj, tarObj.GetBuffID(tarBuff), BattleReason.Replace);
                    //BattleModule.DetachBuff(tarObj, srcObj, tarBuff, tarBuffConfig);
                }
            }

            ret.bType = BuffSuperpositionType.Add;
            ret.buff  = new BuffInfo_New();
            return(ret);
        }
示例#20
0
 //private const int Key_Double_BuffBegin_SkillConfig = 0;
 public override bool OnEffect(SkillObj self, SkillObj target, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
 {
     if (self.GetCamp() != target.GetCamp())
     {
         int    iDamamge = self.GetSkillIntParam(skillConfig, Key_Damege_SkillConfig);
         Damage damage   = BattleModule.CreateDamage(iDamamge);
         BattleModule.DamageTarget(target, self, damage);
         var buffIds = self.GetSkillIntParams(skillConfig).Skip(Key_Damege_SkillConfig + 1);
         foreach (var buffId in buffIds)
         {
             BattleModule.AddBuff(target, self, buffId, BattleReason.Skill);
         }
     }
     else
     {
         var buffIds = self.GetSkillDoubleParams(skillConfig).Select(d => (int)d);
         foreach (var buffId in buffIds)
         {
             BattleModule.AddBuff(target, self, buffId, BattleReason.Skill);
         }
     }
     return(true);
 }
示例#21
0
        /// <summary>
        /// 技能的late tick,这是处理一些技能时间到,buff时间到之后的后续处理,需要手动调用
        /// </summary>
        /// <param name="self"></param>
        public static void Tick_Battle_Late(SkillObj self)
        {
            self.Tick_Battle_Late();
            //这个时候已经不再使用buff的迭代器,可以改变集合了,因为这里边的buff已经认为是被加在角色身上了,所以需要有后续处理得先加进去
            foreach (var b in self.GetTempBuffList())
            {
                self.AddBuffList(b);
            }
            self.ClearTempBuffList();
            IEnumerable <BuffInfo_New> detachBuffs = null;

            if (self.IsDead())
            {
                detachBuffs = self.RemoveAllBuffs((b) => true);
                self.RemoveAllSkills((s) => true);
                self.RemoveAllCDKey((c) => true);
            }
            else
            {
                detachBuffs = self.RemoveAllBuffs(b => self.GetBuffTime(b) <= 0);
                self.RemoveAllSkills(s => self.GetSkillTime(s) <= 0);
                self.RemoveAllCDKey(s => self.GetCD(s) <= 0);
            }
            foreach (var delBuf in detachBuffs)
            {
                var buffConfig = self.GetBuffConfig(self.GetBuffID(delBuf));
                if (buffConfig == null)
                {
                    continue;
                }
                //foreach (var buff in GetTankData().BuffInfos)
                {
                    BattleModule.DetachBuff(self, null, delBuf, buffConfig);
                }
            }
        }
示例#22
0
        public virtual void Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return;
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return;
            }
            var ret = logicState.Tick(self, buffInfo, buffConfig);

            switch (ret)
            {
            case LogicStateTickRet.TimeFinish:
                BuffOnEnd(self, buffInfo, buffConfig);
                break;

            case LogicStateTickRet.NextState:
                int    index         = self.GetBuffStateIndex(buffInfo);
                string nextStateName = self.GetLogicState(buffConfig, ++index);
                if (nextStateName == null || nextStateName.Equals(""))
                {
                    BuffOnEnd(self, buffInfo, buffConfig);
                    return;
                }
                var nextLogicState = BattleModule.GetBuffLogicState(nextStateName);
                if (nextLogicState == null)
                {
                    self.LogInfo("startLogicState {0} not found".F(nextStateName));
                    return;
                }
                double fixTime = logicState.OnStateChanged(nextStateName, self, buffInfo, buffConfig);
                self.SetBuffStateIndex(buffInfo, index);
                nextLogicState.InitState(self, buffInfo, buffConfig, fixTime);
                self.NotifyBuffInfo(buffInfo, BattleInfoNotifyType.ChangeState_Buff, BattleNotifyTime.TickEnd);
                break;

            case LogicStateTickRet.OnEffect:
                //var srcObj = self.GetBuffSrcObj(buffInfo);
            {
                var targetSelectName = self.GetTargetSelect(buffConfig);
                var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(self.GetBuffID(buffInfo), targetSelectName));
                    return;
                }
                var targetTypeName = self.GetTargetType(buffConfig);
                var targetType     = BattleModule.GetTargetType(targetTypeName);
                if (targetType == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetType:[{1}]".F(self.GetBuffID(buffInfo), targetTypeName));
                    return;
                }
                var targets = BattleModule.GetTargets(self, targetSelect, targetType, buffInfo, buffConfig);
                foreach (var tar in targets)
                {
                    OnEffect(self, tar, buffInfo, buffConfig);
                }
            }
            break;
            }
        }
示例#23
0
        /// <summary>
        /// 造成伤害或治疗
        /// </summary>
        /// <param name="tarObj"></param>
        /// <param name="srcObj"></param>
        /// <param name="damage">大于0是伤害,小于0是治疗</param>
        public static void DamageTarget(SkillObj tarObj, SkillObj srcObj, Damage damage)
        {
            SkillObj realSrcObj = srcObj;

            if (tarObj == null || tarObj.IsDead())
            {
                return;
            }
            if (realSrcObj != null && damage.srcId > 0 && realSrcObj.GetID() != damage.srcId)
            {
                realSrcObj = tarObj.GetSkillObj(damage.srcId);
            }
            BattleModule.CalcDamage(tarObj, realSrcObj, damage);
            //先修正伤害
            BattleModule.DamageFix(tarObj, realSrcObj, damage);
            //质量和造成伤害都是这个
            //造成伤害
            if (damage.value >= 0)
            {
                tarObj.OnDamage(damage, realSrcObj);
            }
            else
            {
                tarObj.OnDamage(damage, realSrcObj);
            }
            //检查技能与BUFF的相应触发
            if (realSrcObj != null && !realSrcObj.IsDead())
            {
                var srcSkillList = realSrcObj.GetSkillList();
                var srcBuffList  = realSrcObj.GetBuffList();
                //Source skill fix
                if (srcSkillList != null)
                {
                    foreach (var skillInfo in srcSkillList)
                    {
                        SkillLogic skillLogic = GetSkillLogic(skillInfo, realSrcObj);
                        int        skillId    = realSrcObj.GetSkillID(skillInfo);
                        if (skillLogic != null)
                        {
                            SkillConfig_New skillConfig = realSrcObj.GetSkillConfig(skillId);
                            if (damage.value >= 0)
                            {
                                skillLogic.OnDamageTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig);
                            }
                            else
                            {
                                skillLogic.OnHealTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig);
                            }
                        }
                        else
                        {
                            realSrcObj.LogInfo("something error in BattleModule.DamageTarget src skill:[{0}]".F(skillId));
                        }
                    }
                }
                //Source buff fix
                if (srcBuffList != null)
                {
                    foreach (var buffInfo in srcBuffList)
                    {
                        BuffLogic buffLogic = GetBuffLogic(buffInfo, realSrcObj);
                        int       buffId    = realSrcObj.GetBuffID(buffInfo);
                        if (buffLogic != null)
                        {
                            BuffConfig_New buffConfig = realSrcObj.GetBuffConfig(buffId);
                            if (damage.value >= 0)
                            {
                                buffLogic.OnDamageTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig);
                            }
                            else
                            {
                                buffLogic.OnHealTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig);
                            }
                        }
                        else
                        {
                            realSrcObj.LogInfo("something error in BattleModule.DamageTarget src buff:[{0}]".F(buffId));
                        }
                    }
                }
            }

            var tarSkillList = tarObj.GetSkillList();
            var tarBuffList  = tarObj.GetBuffList();

            //Target skill fix
            if (!tarObj.IsDead())
            {
                if (tarSkillList != null)
                {
                    foreach (var skillInfo in tarSkillList)
                    {
                        SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj);
                        int        skillId    = tarObj.GetSkillID(skillInfo);
                        if (skillLogic != null)
                        {
                            SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                            if (damage.value >= 0)
                            {
                                skillLogic.OnBeHurt(tarObj, realSrcObj, damage, skillInfo, skillConfig);
                            }
                            else
                            {
                                skillLogic.OnBeHeal(tarObj, realSrcObj, damage, skillInfo, skillConfig);
                            }
                        }
                        else
                        {
                            tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId));
                        }
                    }
                }
                //Target buff fix
                if (tarBuffList != null)
                {
                    foreach (var buffInfo in tarBuffList)
                    {
                        BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj);
                        int       buffId    = tarObj.GetBuffID(buffInfo);
                        if (buffLogic != null)
                        {
                            BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId);
                            if (damage.value >= 0)
                            {
                                buffLogic.OnBeHurt(tarObj, realSrcObj, damage, buffInfo, buffConfig);
                            }
                            else
                            {
                                buffLogic.OnBeHeal(tarObj, realSrcObj, damage, buffInfo, buffConfig);
                            }
                        }
                        else
                        {
                            tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId));
                        }
                    }
                }
            }

            if (tarObj.IsDead())
            {
                if (tarSkillList != null)
                {
                    foreach (var skillInfo in tarSkillList)
                    {
                        SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj);
                        int        skillId    = tarObj.GetSkillID(skillInfo);
                        if (skillLogic != null)
                        {
                            SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                            skillLogic.OnDie(tarObj, realSrcObj, skillInfo, skillConfig);
                        }
                        else
                        {
                            tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId));
                        }
                    }
                }
                //Target buff fix
                if (tarBuffList != null)
                {
                    foreach (var buffInfo in tarBuffList)
                    {
                        BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj);
                        int       buffId    = tarObj.GetBuffID(buffInfo);
                        if (buffLogic != null)
                        {
                            BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId);
                            buffLogic.OnDie(tarObj, realSrcObj, buffInfo, buffConfig);
                        }
                        else
                        {
                            tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId));
                        }
                    }
                }
                bool ret = tarObj.OnDie(realSrcObj);
            }
        }