示例#1
0
 public static void Init(GameActive gameActive)
 {
     _combatProcessList = new DictionaryExtend<int, TeamCombatResult>();
     _userList = new DictionaryExtend<string, int>();
     _teamList = new DictionaryExtend<int, MorePlotTeam>();
     _userTimesList = new DictionaryExtend<string, int>();
 }
示例#2
0
 public CombatStatus GuildBossRefreshStatus()
 {
     if (CombatStatus != CombatStatus.NoStart && CombatStatus != CombatStatus.Over)
     {
         var        cacheSet = new ShareCacheStruct <GameActive>();
         DateTime   currTime = DateTime.Now;
         GameActive active   = cacheSet.FindKey(ActiveID);
         if (active != null)
         {
             if (GuildBossInfo != null)
             {
                 BeginTime = GuildBossInfo.EnablePeriod.ToDateTime(DateTime.MinValue);
                 EndTime   = BeginTime.AddMinutes(active.Minutes);
                 if (BeginTime > currTime)
                 {
                     lock (this)
                     {
                         CombatStatus = CombatStatus.NoStart;
                     }
                 }
                 else if (EndTime < currTime)
                 {
                     lock (this)
                     {
                         CombatStatus = CombatStatus.Over;
                     }
                 }
             }
         }
     }
     return(CombatStatus);
 }
示例#3
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        public static void Dispose(GameActive gameActive)
        {
            _combatProcessList = null;
            _userList = null;
            _teamList = null;
            _userTimesList = null;

        }
示例#4
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        /// <summary>
        /// 加载数据
        /// </summary>
        public static void InitBoss(GameActive gameActive)
        {
            if (_gameActiveList.ContainsKey(gameActive.ActiveId))
            {
                _gameActiveList[gameActive.ActiveId] = gameActive;
            }
            else
            {
                _gameActiveList.Add(gameActive.ActiveId, gameActive);
            }

            CombatGeneral general = CreateBossGeneral(gameActive);
            if (!_bossGeneralList.ContainsKey(gameActive.ActiveId))
            {
                _bossGeneralList.Add(gameActive.ActiveId, new BossDictionary { BossGeneral = general });
            }
            else
            {
                _bossGeneralList[gameActive.ActiveId].BossGeneral = general;
            }
        }
示例#5
0
 /// <summary>
 /// 答题奖励
 /// </summary>
 /// <param name="userGuild"></param>
 /// <param name="gameActive"></param>
 /// <param name="exuser"></param>
 /// <param name="user"></param>
 public static void DoPrize(UserGuild userGuild, GameActive gameActive, ExerciseUser exuser, GameUser user, ref int expNum, ref int Experience)
 {
     DateTime dt = DateTime.Now;
     if (dt < gameActive.BeginTime)
     {
         userGuild.GuildExercise.Status = 0;
         return;
     }
     if (exuser.Status == GuildExerciseStatus.All ||
         (userGuild.GuildExercise.QuestionNo == exuser.QuestionNo
         && exuser.AnswerStatus))
     {
         GuildExercisePrize prize = new ConfigCacheSet<GuildExercisePrize>().FindKey(userGuild.GuildExercise.Level);
         if (prize == null)
             return;
         decimal precent = GetExercisePrecent(userGuild);
         expNum = (int)Math.Floor((decimal)prize.ExpNum * precent);
         Experience = (int)Math.Floor((decimal)prize.Experience * precent);
         user.ExpNum = MathUtils.Addition(user.ExpNum, expNum, int.MaxValue);
         UserHelper.UserGeneralExp(user.UserID, Experience);
     }
 }
示例#6
0
文件: Action3009.cs 项目: 0jpq0/Scut
        private void RefEnableTime(GameActive gameActive, ref DateTime enableTime, ref DateTime endTime, ref short isEnable)
        {
            try
            {
                gameActive = gameActive ?? new GameActive();
                if (gameActive.ActiveType == FunctionEnum.Gonghui && !string.IsNullOrEmpty(ContextUser.MercenariesID))
                {
                    if (gameActive.ActiveId == UserGuild.ActiveID)
                    {
                        enableTime = guildBossDate(ContextUser.MercenariesID);
                        endTime = enableTime.AddMinutes(gameActive.Minutes);
                        guild.GuildBossRefreshStatus();
                        //gameActive.RefreshStatus();
                        if (guild.CombatStatus == CombatStatus.Wait || guild.CombatStatus == CombatStatus.Combat)
                        {
                            isEnable = 1;
                        }
                        else if (guild.CombatStatus == CombatStatus.Over)
                        {
                            isEnable = 2;//已结束
                        }
                        else if (guild.CombatStatus == CombatStatus.Killed)
                        {
                            isEnable = 3;//已被击杀
                        }
                        if (guild.GuildBossInfo != null && !UserHelper.IsCurrentWeek(guild.GuildBossInfo.RefreshDate))
                        {
                            isEnable = 2;
                        }
                    }
                    else
                    {
                        enableTime = gameActive.BeginTime.ToDateTime(DateTime.MinValue);
                        DateTime intervalDate = gameActive.BeginTime.AddMinutes(gameActive.WaitMinutes);
                        endTime = enableTime.AddMinutes(gameActive.Minutes);
                        if (gameActive.ActiveId == 11 && intervalDate < DateTime.Now && DateTime.Now < endTime)
                        {
                            isEnable = 4; //置灰
                        }
                        else
                        {
                            if (DateTime.Now < enableTime)
                            {
                                isEnable = 0;
                            }
                            else if (DateTime.Now > endTime)
                            {
                                isEnable = 2;
                            }
                            else
                            {
                                isEnable = 1;
                            }
                        }
                    }

                }
                else
                {
                    endTime = gameActive.EndTime;
                    enableTime = gameActive.BeginTime;
                    gameActive.RefreshStatus();
                    if (gameActive.CombatStatus == CombatStatus.Wait || gameActive.CombatStatus == CombatStatus.Combat)
                    {
                        isEnable = 1;
                    }
                    else if (gameActive.CombatStatus == CombatStatus.Over)
                    {
                        isEnable = 2;//已结束
                    }
                    else if (gameActive.CombatStatus == CombatStatus.Killed)
                    {
                        isEnable = 3;//已被击杀
                    }
                }
            }
            catch (Exception ex)
            {
                SaveLog(ex);
            }
        }
示例#7
0
 internal static void Dispose(GameActive gameActive)
 {
     isOver = true;
     CountryGroup mogemaGroup;
     CountryGroup hashideGroup;
     if (TryGroup(CountryType.M, out mogemaGroup))
     {
         SendMessage(mogemaGroup.NomarlGroup);
         SendMessage(mogemaGroup.AdvancedGroup);
     }
     if (TryGroup(CountryType.H, out hashideGroup))
     {
         SendMessage(hashideGroup.NomarlGroup);
         SendMessage(hashideGroup.AdvancedGroup);
     }
     FistCountryUser = null;
     _countryGroupDict.Clear();
     _countryGroupDict = null;
     _combatProcessList = null;
     _combatTimer.Dispose();
     _combatTimer = null;
     GC.Collect();
 }
示例#8
0
        /// <summary>
        /// 初始化
        /// </summary>
        internal static void Init(GameActive gameActive)
        {
            //Trace.WriteLine("领土战初化");
            _gameActive = gameActive;
            isOver = false;
            FistCountryUser = new CountryUser();
            _countryGroupDict = new Dictionary<CountryType, CountryGroup>(2);
            var mogemaGroup = new CountryGroup(CountryType.M);
            var hashideGroup = new CountryGroup(CountryType.H);
            _countryGroupDict.Add(mogemaGroup.CountryType, mogemaGroup);
            _countryGroupDict.Add(hashideGroup.CountryType, hashideGroup);
            CountryCombatProcess.RestVersion();
            _combatProcessList = new List<CountryCombatProcess>();

            _combatTimer = new Timer(DoCombat, gameActive, 60000, 17 * 1000);
            //_waitCombatTimer = new Timer(DoWaitCombat, gameActive, 60000, 1 * 1000);
        }
示例#9
0
        public static GuildQuestion GetQuestion(UserGuild userGuild, GameActive gameActive, ExerciseUser exUser, ref int ColdTime)
        {
            DateTime dt = DateTime.Now;
            DateTime beginTime = gameActive.BeginTime.AddMinutes(gameActive.WaitMinutes);
            if (dt < gameActive.BeginTime.AddMinutes(gameActive.WaitMinutes))
            {
                ColdTime = (int)(beginTime - dt).TotalSeconds;
                userGuild.GuildExercise.UpdateNotify(obj =>
                    {
                        userGuild.GuildExercise.Status = 1;
                        return true;
                    });
                return null;
            }

            GuildQuestion Question = new GuildQuestion();
            if (userGuild.GuildExercise.QuesTime != null
                && dt < userGuild.GuildExercise.QuesTime.AddSeconds(QuestionWaitTime)
                && userGuild.GuildExercise.QuestionID != 0)
            {
                Question = new ConfigCacheSet<GuildQuestion>().FindKey(userGuild.GuildExercise.QuestionID);
            }
            else
            {
                int questionid = GetID(userGuild.GuildExercise.QuestionIDList.ToList());
                userGuild.GuildExercise.QuestionID = questionid;
                Question = new ConfigCacheSet<GuildQuestion>().FindKey(userGuild.GuildExercise.QuestionID);
                userGuild.GuildExercise.UpdateNotify(obj =>
                {
                    if (userGuild.GuildExercise.QuesTime < beginTime)
                        userGuild.GuildExercise.QuesTime = beginTime;
                    int count = ((int)(dt - userGuild.GuildExercise.QuesTime).TotalSeconds) / QuestionWaitTime;
                    if (count <= 0)
                    {
                        count = 0;
                    }
                    userGuild.GuildExercise.QuestionNo = MathUtils.Addition(userGuild.GuildExercise.QuestionNo, (count <= 1 ? 1 : count), int.MaxValue);
                    userGuild.GuildExercise.QuesTime = beginTime.AddSeconds((userGuild.GuildExercise.QuestionNo - 1) * QuestionWaitTime);
                    userGuild.GuildExercise.Status = 2; //已开始活动
                    userGuild.GuildExercise.CheckAllAnswer = 0;
                    return true;
                });//userGuild.Update();
                exUser.QuestionStatus = GuildQuestionStatus.ToAnswer;
            }
            ColdTime = QuestionWaitTime - (int)(dt - userGuild.GuildExercise.QuesTime).TotalSeconds;

            if (userGuild.GuildExercise.CheckAllAnswer == 0)
            {
                ColdTime -= 10;
            }

            if (ColdTime <= 0)
            {
                ColdTime = 0;
                return null;
            }
            return Question;
        }
示例#10
0
文件: Action5401.cs 项目: 0jpq0/Scut
        public override bool TakeAction()
        {
            if (CombatHelper.IsBossKill(_activeId))
            {
                this.ErrorCode = 1;
                this.ErrorInfo = LanguageManager.GetLang().St5405_BossKilled;
                return false;
            }
            BossCombat bossCombat = new BossCombat(_activeId);
            _gameActive = bossCombat.GameActive;
            CombatStatus combatStatus = _gameActive.RefreshStatus();
            if (combatStatus == CombatStatus.Wait || combatStatus == CombatStatus.Combat)
            {
                bossCombat.Append(ContextUser);
                BossUser bossUser = bossCombat.GetCombatUser(Uid);
                if (bossUser != null)
                {
                    _inspirePercent = bossUser.InspirePercent;
                    _reliveInspirePercent = bossUser.ReliveInspirePercent;
                    _reLiveNum = bossUser.ReliveNum;
                    _combatNum = bossUser.CombatNum;
                    _damageNum = bossUser.DamageNum;
                    _codeTime = bossUser.CodeTime;
                }
            }
            List<BossUser> userList = bossCombat.GetCombatUser();
            _regNum = userList.Count;
            int recordCount = 0;
            _bossUserList = userList.GetPaging(_pageIndex, _pageSize, out recordCount);

            CombatGeneral boss = bossCombat.Boss;
            if (boss != null)
            {
                _bossLiftNum = boss.LifeNum;
                _bossMaxLift = boss.LifeMaxNum;
            }
            return true;
        }
示例#11
0
 private static void DisposeData(GameActive gameActive)
 {
     if (gameActive.LoadSuccess)
     {
         gameActive.LoadSuccess = false;
         if (gameActive.ActiveType == FunctionEnum.Booszhang)
         {
             BossCombat.Dispose(gameActive);
         }
         else if (gameActive.ActiveType == FunctionEnum.Lintuzhang)
         {
             CountryCombat.Dispose(gameActive);
         }
         else if (gameActive.ActiveType == FunctionEnum.Multiplot)
         {
             PlotTeamCombat.Dispose(gameActive);
         }
         else if (gameActive.ActiveType == FunctionEnum.MorePlotCoin)
         {
             PlotTeamCombat.Dispose(gameActive);
         }
         else if (gameActive.ActiveType == FunctionEnum.MorePlotEnergy)
         {
             PlotTeamCombat.Dispose(gameActive);
         }
     }
 }
示例#12
0
        private static void LoadData(GameActive gameActive)
        {
            if ((gameActive.CombatStatus == CombatStatus.Wait || gameActive.CombatStatus == CombatStatus.Combat) && !gameActive.LoadSuccess)
            {
                if (!string.IsNullOrEmpty(gameActive.Broadcast))
                {
                    var broadcastService = new TjxBroadcastService(null);
                    var msg = broadcastService.Create(NoticeType.Game, gameActive.Broadcast);

                    if (gameActive.ActiveId == 11)
                    {
                        int invertal = (int)new TimeSpan(0, 0, gameActive.WaitMinutes, 0).TotalSeconds / 5;
                        string startTime = DateTime.Now.ToString("HH:mm:ss");
                        string endTime = DateTime.Now.AddMinutes(gameActive.WaitMinutes).ToString("HH:mm:ss");
                        broadcastService.SendTimer(msg, startTime, endTime, true, invertal);//秒
                    }
                    else
                    {
                        broadcastService.Send(msg);
                    }

                }
                gameActive.LoadSuccess = true;
                if (gameActive.ActiveType == FunctionEnum.Booszhang)
                {
                    BossCombat.InitBoss(gameActive);
                }
                else if (gameActive.ActiveType == FunctionEnum.Lintuzhang)
                {
                    CountryCombat.Init(gameActive);
                }
                else if (gameActive.ActiveType == FunctionEnum.Multiplot)
                {
                    PlotTeamCombat.Init(gameActive);
                }
                else if (gameActive.ActiveType == FunctionEnum.MorePlotCoin)
                {
                    PlotTeamCombat.Init(gameActive);
                }
                else if (gameActive.ActiveType == FunctionEnum.MorePlotEnergy)
                {
                    PlotTeamCombat.Init(gameActive);
                }
            }
        }
示例#13
0
 /// <summary>
 /// 初始化BOSS数据
 /// </summary>
 /// <param name="active"></param>
 /// <returns></returns>
 private static CombatGeneral CreateBossGeneral(GameActive active)
 {
     CombatGeneral boss = null;
     if (active != null)
     {
         var plotNpcInfoList = new ShareCacheStruct<PlotNPCInfo>().FindAll(m => m.PlotID == active.BossPlotID);
         if (plotNpcInfoList.Count > 0)
         {
             var embattleList = new ShareCacheStruct<PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == plotNpcInfoList[0].PlotNpcID);
             if (embattleList.Count > 0)
             {
                 int npcId = plotNpcInfoList[0].PlotNpcID;
                 boss = (CombatGeneral)MonsterQueue.Create(embattleList[0]);
                 boss.Lv = (short)MathUtils.Subtraction(active.BossLv, 0, active.BossDefLv);
                 int bossLiftNum = MonsterQueue.BossProperty(embattleList[0].PlotNpcID, AbilityType.ShengMing).ToInt();
                 int lv = (boss.Lv - active.BossDefLv);
                 int lifeNum = boss.LifeNum + lv * bossLiftNum; //ConfigEnvSet.GetInt("BossCombat.IncreaseLiveNum");
                 boss.LifeMaxNum = lifeNum;
                 boss.LifeNum = lifeNum;
                 if (lv > 0)
                 {
                     boss.PowerNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.PowerNum)).ToInt(), boss.PowerNum).ToInt();
                     boss.SoulNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.SoulNum).ToInt()), boss.SoulNum).ToInt();
                     boss.IntellectNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.IntelligenceNum).ToInt()), boss.IntellectNum).ToInt();
                     boss.PhyAttackNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.WuLiGongJi).ToInt()), boss.PhyAttackNum);
                     boss.AbiAttackNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.HunJiGongJi).ToInt()), boss.AbiAttackNum);
                     boss.MagAttackNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.MoFaGongJi).ToInt()), boss.MagAttackNum);
                     boss.PhyDefenseNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.WuLiFangYu).ToInt()), boss.PhyDefenseNum);
                     boss.AbiDefenseNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.HunJiFangYu).ToInt()), boss.AbiDefenseNum);
                     boss.MagDefenseNum = MathUtils.Addition((lv * MonsterQueue.BossProperty(npcId, AbilityType.MoFaFangYu).ToInt()), boss.MagDefenseNum);
                 }
                 TraceLog.WriteComplement("世界BOSS属性值---血量:{0}、上限血量:{1}、力量:{2}、魂力:{3}、智力:{4}、物理攻击:{5}、魂技攻击:{6}、魔法攻击:{7}、物理防御:{8}、魂技防御:{9}、魔法防御:{10}", boss.LifeNum, boss.LifeMaxNum, boss.PowerNum, boss.SoulNum, boss.IntellectNum, (boss.ExtraAttack.WuliNum + boss.PhyAttackNum), (boss.ExtraAttack.HunjiNum + boss.AbiAttackNum), (boss.ExtraAttack.MofaNum + boss.MagAttackNum), (boss.ExtraDefense.WuliNum + boss.PhyDefenseNum), (boss.ExtraDefense.HunjiNum + boss.AbiDefenseNum), (boss.ExtraDefense.MofaNum + boss.MagDefenseNum));
             }
         }
         else
         {
             throw new Exception(string.Format("公会战未配置BOSS:{0}", active.BossPlotID));
         }
     }
     if (boss == null)
     {
         throw new Exception("Loading boss faild.");
     }
     return boss;
 }
示例#14
0
 /// <summary>
 /// 释放
 /// </summary>
 /// <param name="gameActive"></param>
 public static void Dispose(GameActive gameActive)
 {
     if (_bossGeneralList.ContainsKey(gameActive.ActiveId))
     {
         _bossGeneralList[gameActive.ActiveId].Clear();
     }
 }