internal CountryGroup(CountryType countryType) { CountryType = countryType; NomarlGroup = new CountryLvGroup(); //NomarlGroup.Country = this; AdvancedGroup = new CountryLvGroup(); //AdvancedGroup.Country = this; }
private static bool TryLvGroup(CountryUser cuser, out CountryLvGroup lvGroup) { lvGroup = null; CountryGroup group; if (cuser != null && TryGroup(cuser.GroupType, out group)) { lvGroup = cuser.IsAdvanced ? group.AdvancedGroup : group.NomarlGroup; return(true); } return(false); }
private static TList <CountryUser> FilterCombatUsers(CountryLvGroup lvGroup) { var list = new TList <CountryUser>(); var removeList = new TList <CountryUser>(); while (lvGroup.PairCombatQueue.Count > 0) { CountryUser cuser = lvGroup.PairCombatQueue.Get(); if (cuser == null) { continue; } GameUser gameUser = new GameDataCacheSet <GameUser>().FindKey(cuser.UserId); if (gameUser != null && gameUser.UserStatus == UserStatus.CountryCombat) { cuser.Status = 2; list.Add(cuser); } } while (lvGroup.CombaQueue.Count > 0) { CountryUser cuser = lvGroup.CombaQueue.Get(); if (cuser == null) { continue; } if (cuser.Status == 1 && cuser.Refresh.AddSeconds(CombatInterval) <= DateTime.Now) { GameUser gameUser = new GameDataCacheSet <GameUser>().FindKey(cuser.UserId); if (gameUser != null && gameUser.UserStatus == UserStatus.CountryCombat) { cuser.Status = 2; list.Add(cuser); } } else if (cuser.Status == 1) { removeList.Add(cuser); } } foreach (var countryUser in removeList) { lvGroup.CombaQueue.Add(countryUser); } return(list); }
private static void SendMessage(CountryLvGroup lvGroup) { List <KeyValuePair <string, CountryUser> > cuserList = lvGroup.UserList.ToList(); var chatService = new TjxChatService(); foreach (KeyValuePair <string, CountryUser> keyPair in cuserList) { CountryUser cuser = keyPair.Value; GameUser gameUser = new PersonalCacheStruct <GameUser>().FindKey(cuser.UserId); if (gameUser != null) { gameUser.UserStatus = UserStatus.Normal; gameUser.GroupType = CountryType.None; //领土战礼包 UserItemHelper.AddUserItem(gameUser.UserID, 5013, 1); CombatHelper.EmbattlePostion(gameUser.UserID); } string content = string.Format(LanguageManager.GetLang().St5204_CombatTransfusion, cuser.WinCount, cuser.FailCount, cuser.GameCoin, cuser.ObtainNum); chatService.SystemSendWhisper(cuser.UserId, cuser.UserName, cuser.UserVipLv, content); } }
private static List<CountryUser> FilterCombatUsers(CountryLvGroup lvGroup) { var list = new List<CountryUser>(); var removeList = new List<CountryUser>(); while (lvGroup.PairCombatQueue.Count > 0) { CountryUser cuser = lvGroup.PairCombatQueue.Get(); if (cuser == null) continue; GameUser gameUser = new PersonalCacheStruct<GameUser>().FindKey(cuser.UserId); if (gameUser != null && gameUser.UserStatus == UserStatus.CountryCombat) { cuser.Status = 2; list.Add(cuser); } } while (lvGroup.CombaQueue.Count > 0) { CountryUser cuser = lvGroup.CombaQueue.Get(); if (cuser == null) continue; if (cuser.Status == 1 && cuser.Refresh.AddSeconds(CombatInterval) <= DateTime.Now) { GameUser gameUser = new PersonalCacheStruct<GameUser>().FindKey(cuser.UserId); if (gameUser != null && gameUser.UserStatus == UserStatus.CountryCombat) { cuser.Status = 2; list.Add(cuser); } } else if (cuser.Status == 1) { removeList.Add(cuser); } } foreach (var countryUser in removeList) { lvGroup.CombaQueue.Add(countryUser); } return list; }
private static bool TryLvGroup(CountryUser cuser, out CountryLvGroup lvGroup) { lvGroup = null; CountryGroup group; if (cuser != null && TryGroup(cuser.GroupType, out group)) { lvGroup = cuser.IsAdvanced ? group.AdvancedGroup : group.NomarlGroup; return true; } return false; }
private bool TryLvGroup(out CountryLvGroup lvGroup) { return TryLvGroup(_countryUser, out lvGroup); }
private static void SendMessage(CountryLvGroup lvGroup) { List<KeyValuePair<string, CountryUser>> cuserList = lvGroup.UserList.ToList(); var chatService = new TjxChatService(); foreach (KeyValuePair<string, CountryUser> keyPair in cuserList) { CountryUser cuser = keyPair.Value; GameUser gameUser = new PersonalCacheStruct<GameUser>().FindKey(cuser.UserId); if (gameUser != null) { gameUser.UserStatus = UserStatus.Normal; gameUser.GroupType = CountryType.None; //领土战礼包 UserItemHelper.AddUserItem(gameUser.UserID, 5013, 1); CombatHelper.EmbattlePostion(gameUser.UserID); } string content = string.Format(LanguageManager.GetLang().St5204_CombatTransfusion, cuser.WinCount, cuser.FailCount, cuser.GameCoin, cuser.ObtainNum); chatService.SystemSendWhisper(cuser.UserId, cuser.UserName, cuser.UserVipLv, content); } }
private bool TryLvGroup(out CountryLvGroup lvGroup) { return(TryLvGroup(_countryUser, out lvGroup)); }