示例#1
0
 private void OnDataReceived(ConnectionEventArgs e)
 {
     if (DataReceived != null)
     {
         DataReceived(this, e);
     }
 }
示例#2
0
 private void OnHandshaked(ConnectionEventArgs e)
 {
     if (Handshaked != null)
     {
         Handshaked(this, e);
     }
 }
示例#3
0
 private void OnDisconnected(ConnectionEventArgs e)
 {
     if (Disconnected != null)
     {
         Disconnected(this, e);
     }
 }
示例#4
0
 private void OnConnected(ConnectionEventArgs e)
 {
     if (Connected != null)
     {
         Connected(this, e);
     }
 }
示例#5
0
        /// <summary>
        /// Decode request package
        /// </summary>
        /// <param name="e"></param>
        /// <param name="package"></param>
        /// <returns></returns>
        public bool TryDecodePackage(ConnectionEventArgs e, out RequestPackage package)
        {
            package = null;
            string paramStr = Encoding.ASCII.GetString(e.Data);
            int index = paramStr.IndexOf("?d=", StringComparison.CurrentCultureIgnoreCase);
            string routeName = string.Empty;
            if (index != -1)
            {
                if (paramStr.StartsWith("route:", StringComparison.CurrentCultureIgnoreCase))
                {
                    routeName = paramStr.Substring(6, index - 6);
                }
                paramStr = paramStr.Substring(index, paramStr.Length - index);
                paramStr = HttpUtility.ParseQueryString(paramStr)["d"];
            }

            var nvc = HttpUtility.ParseQueryString(paramStr);
            var param = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);

            foreach (var key in nvc.AllKeys)
            {
                param[key] = nvc[key];
            }
            if (param.ContainsKey("route"))
            {
                routeName = param["route"];
            }
            //if (!param.ContainsKey("ssid")) { Interlocked.Increment(ref errorDropNum); return; }
            if (!param.ContainsKey("actionid")) { return false; }
            if (!param.ContainsKey("msgid")) { return false; }

            //sessionId of proxy server
            Guid proxySid;
            if (!param.ContainsKey("ssid") || !Guid.TryParse(param["ssid"], out proxySid))
            {
                proxySid = Guid.Empty;
            }
            int actionid;
            if (!int.TryParse(param["actionid"], out actionid)) { return false; }
            int msgid;
            if (!int.TryParse(param["msgid"], out msgid)) { return false; }
            int userId;
            int.TryParse(param["uid"], out userId);

            string sessionId = param.ContainsKey("sid") ? param["sid"] : "";
            package = new RequestPackage(msgid, sessionId, actionid, userId)
            {
                ProxySid = proxySid,
                IsProxyRequest = param.ContainsKey("isproxy"),
                RouteName = routeName,
                IsUrlParam = true,
                UrlParam = paramStr
            };

            return true;
        }
示例#6
0
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     string address = e.Socket.RemoteEndPoint.ToString();
     if (!_sessions.ContainsKey(address))
     {
         var user = new GuestUser();
         user.Init();
         _sessions[address] = user;
     }
 }
        public bool TryDecodePackage(ConnectionEventArgs e, out RequestPackage package)
        {
            //这里解出头部信息根据ActionId来分发请求到相应的Action子类
            package = null;
            byte[] content;
            MessagePack head = ReadMessageHead(e.Data, out content);
            if (head == null)
            {
                return false;
            }
            package = new RequestPackage(head.MsgId, head.SessionId, head.ActionId, head.UserId) { Message = content };

            return true;
        }
示例#8
0
        public bool TryDecodePackage(ConnectionEventArgs e, out RequestPackage package)
        {
            //这里解出头部信息根据ActionId来分发请求到相应的Action子类
            package = null;
            byte[] content;
            //todo test 1001 action
            //MessagePack packageHead = new MessagePack { MsgId = 1, ActionId = 1001, SessionId = "", UserId = 1380001 };
            //byte[] headBytes = ProtoBufUtils.Serialize(packageHead);
            //byte[] contentBytes = ProtoBufUtils.Serialize(new Request1001Pack() { PageIndex = 1, PageSize = 20 });
            //e.Data = BufferUtils.MergeBytes(BufferUtils.AppendHeadBytes(headBytes), contentBytes);

            MessagePack head = ReadMessageHead(e.Data, out content);
            if (head == null)
            {
            return false;
            }
            package = new RequestPackage(head.MsgId, head.SessionId, head.ActionId, head.UserId) { Message = content };

            return true;
        }
示例#9
0
        void socketLintener_Disconnected(object sender, ConnectionEventArgs e)
        {
            try
            {
                ClientConnection clientConnection;
                if (clientConnections.TryGetValue(e.Socket, out clientConnection))
                {
                    clientConnections.Remove(clientConnection.SSID);
                    TraceLog.ReleaseWriteDebug("断开 IP:{0},ssid:{1}", clientConnection.Socket.RemoteEndPoint, clientConnection.SSID);

                    if (clientConnection.ServerId != 0)
                    {
                        NameValueCollection requestParam = new NameValueCollection();
                        requestParam["actionid"] = ((int)ActionEnum.Interrupt).ToString();
                        requestParam["ssid"] = clientConnection.SSID.ToString("N");
                        requestParam["msgid"] = "0";
                        string paramStr = RequestParse.ToQueryString(requestParam);
                        byte[] paramData = Encoding.ASCII.GetBytes(paramStr);
                        try
                        {
                            gsConnectionManager.Send(clientConnection.GameId, clientConnection.ServerId, paramData);
                        }
                        catch (Exception ex)
                        {
                            TraceLog.WriteError("Send to tcp disconnected notify failed:{0}\r\nparam:{1}", ex, paramStr);
                        }
                    }
                }
                else
                {
                    TraceLog.ReleaseWriteDebug("断开 IP:{0}。", e.Socket.RemoteEndPoint);
                }
            }
            catch (Exception err)
            {
                TraceLog.WriteError("Disconnected:{0}", err);
            }
        }
示例#10
0
 private void socketLintener_DataReceived(object sender, ConnectionEventArgs e)
 {
     try
     {
         Interlocked.Increment(ref receiveNum);
         OnReceivedBefore(e);
         RequestPackage package;
         if (!ActionDispatcher.TryDecodePackage(e, out package))
         {
             return;
         }
         var session = GetSession(e, package);
         if (CheckSpecialPackge(package, session))
         {
             return;
         }
         package.Session = session;
         package.ReceiveTime = DateTime.Now;
         requestQueue.Enqueue(package);
         singal.Set();
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("Received to Host:{0} error:{1}", e.Socket.RemoteEndPoint, ex);
     }
 }
示例#11
0
 private void socketLintener_Disconnected(object sender, ConnectionEventArgs e)
 {
     try
     {
         GameSession session = GameSession.Get(e.Socket.HashCode);
         if (session != null)
         {
             OnDisconnected(session);
             session.ProxySid = Guid.Empty;
             session.Close();
         }
     }
     catch (Exception err)
     {
         TraceLog.WriteError("Disconnected error:{0}", err);
     }
 }
示例#12
0
 /// <summary>
 /// Raises the received before event.
 /// </summary>
 /// <param name="e">E.</param>
 protected virtual void OnReceivedBefore(ConnectionEventArgs e)
 {
 }
示例#13
0
 private GameSession GetSession(ConnectionEventArgs e, RequestPackage package)
 {
     //使用代理分发器时,每个ssid建立一个游服Serssion
     GameSession session;
     if (package.ProxySid != Guid.Empty)
     {
         session = GameSession.Get(package.ProxySid) ??
                   (package.IsProxyRequest
                       ? GameSession.Get(e.Socket.HashCode)
                       : GameSession.CreateNew(package.ProxySid, e.Socket, socketLintener.PostSend));
         if (session != null)
         {
             session.ProxySid = package.ProxySid;
         }
     }
     else
     {
         session = GameSession.Get(package.SessionId) ?? GameSession.Get(e.Socket.HashCode);
     }
     if (session != null && !session.Connected)
     {
         GameSession.Recover(session, e.Socket.HashCode, e.Socket, socketLintener.PostSend);
     }
     return session;
 }
示例#14
0
        void socketLintener_DataReceived(object sender, ConnectionEventArgs e)
        {
            var data = Encoding.ASCII.GetString(e.Data);
            try
            {

                string routeName = string.Empty;
                int index = data.LastIndexOf("?d=");
                if (index > 0)
                {
                    if (data.StartsWith("route:", StringComparison.CurrentCultureIgnoreCase))
                    {
                        routeName = data.Substring(6, index - 6);
                    }
                    data = data.Substring(index, data.Length - index);
                }
                data = HttpUtility.ParseQueryString(data)["d"];
                int gameId, serverId, statuscode;
                var ip = e.Socket.RemoteEndPoint.ToString().Split(new char[] { ':' })[0];
                var requestParam = RequestParse.Parse(ip, "", data, out gameId, out serverId, out statuscode);
                if (statuscode != (int)HttpStatusCode.OK)
                {// 接收到非法数据
                    listener.CloseSocket(e.Socket);
                    return;
                }
                ClientConnection clientConnection;
                if (!clientConnections.TryGetValue(e.Socket, out clientConnection))
                {
                    TraceLog.WriteError("接收到不在连接池中的socket数据,哪里有bug。");
                    listener.CloseSocket(e.Socket);
                    return;
                }

                if (clientConnection.GameId == 0) clientConnection.GameId = gameId;
                if (clientConnection.ServerId == 0) clientConnection.ServerId = serverId;

                requestParam["UserHostAddress"] = ip;
                requestParam["ssid"] = clientConnection.SSID.ToString("N");
                requestParam["http"] = "0";
                string paramStr = string.Format("{0}&UserHostAddress={1}&ssid={2}&http=0",
                    data,
                    ip,
                    requestParam["ssid"]);
                if (!string.IsNullOrEmpty(routeName))
                {
                    requestParam["route"] = routeName;
                    paramStr += "&route=" + routeName;
                }
                byte[] paramData = Encoding.ASCII.GetBytes(paramStr);

                try
                {
                    if (!gsConnectionManager.Send(gameId, serverId, paramData))
                    {
                        var responseData = RequestParse.CtorErrMsg(10000, RequestParse.ErrorMsgConnectFail, requestParam);
                        SendDataBack(clientConnection.SSID, responseData, 0, responseData.Length);
                    }
                }
                catch (Exception ex)
                {
                    TraceLog.WriteError("无法连接游服error:{0}\r\nparam:{1}", ex, paramStr);
                    var responseData = RequestParse.CtorErrMsg(10000, RequestParse.ErrorMsgConnectFail, requestParam);
                    SendDataBack(clientConnection.SSID, responseData, 0, responseData.Length);
                }
            }
            catch (Exception err)
            {
                TraceLog.WriteError("DataReceived error:{0},param:{1}", err, data);
            }
        }
示例#15
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected virtual void OnError(ISocket sender, ConnectionEventArgs e)
 {
     sender.CloseHandshake(e.Socket, "param error");
 }
示例#16
0
 protected override void OnError(ISocket sender, ConnectionEventArgs e)
 {
     Console.WriteLine("Server send to {0} data error.", e.Socket.RemoteEndPoint);
     base.OnError(sender, e);
 }
示例#17
0
文件: GameHostApp.cs 项目: 0jpq0/Scut
 protected override void OnReceivedBefore(ConnectionEventArgs e)
 {
     //Console.WriteLine("Url:{0}", Encoding.ASCII.GetString(e.Data));
 }
示例#18
0
 /// <summary>
 /// Decode request package
 /// </summary>
 /// <param name="e"></param>
 /// <param name="package"></param>
 /// <returns></returns>
 public virtual bool TryDecodePackage(ConnectionEventArgs e, out RequestPackage package)
 {
     var packageReader = new PackageReader(e.Data, Encoding.UTF8);
     if (TryBuildPackage(packageReader, out package))
     {
         package.OpCode = e.Meaage.OpCode;
         package.CommandMessage = e.Socket.IsWebSocket && e.Meaage.OpCode == OpCode.Text
             ? e.Meaage.Message
             : null;
         return true;
     }
     return false;
 }
示例#19
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected virtual void OnPong(ISocket sender, ConnectionEventArgs e)
 {
 }
示例#20
0
 private GameSession GetSession(ConnectionEventArgs e, RequestPackage package)
 {
     //使用代理分发器时,每个ssid建立一个游服Serssion
     GameSession session;
     if (package.ProxySid != Guid.Empty)
     {
         session = GameSession.Get(package.ProxySid) ??
                   (package.IsProxyRequest
                       ? GameSession.Get(e.Socket.HashCode)
                       : GameSession.CreateNew(package.ProxySid, e.Socket, socketListener));
         if (session != null)
         {
             session.ProxySid = package.ProxySid;
         }
     }
     else
     {
         session = GameSession.Get(package.SessionId) ?? GameSession.Get(e.Socket.HashCode);
     }
     if (session == null)
     {
         session = GameSession.CreateNew(package.ProxySid, e.Socket, socketListener);
     }
     if ((!session.Connected || !Equals(session.RemoteAddress, e.Socket.RemoteEndPoint.ToString())))
     {
         GameSession.Recover(session, e.Socket.HashCode, e.Socket, socketListener);
     }
     return session;
 }
示例#21
0
 private void socketLintener_DataReceived(object sender, ConnectionEventArgs e)
 {
     try
     {
         OnReceivedBefore(e);
         RequestPackage package;
         if (!ActionDispatcher.TryDecodePackage(e, out package))
         {
             return;
         }
         var session = GetSession(e, package);
         if (CheckSpecialPackge(package, session))
         {
             return;
         }
         package.Bind(session);
         ProcessPackage(package, session).Wait();
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("Received to Host:{0} error:{1}", e.Socket.RemoteEndPoint, ex);
     }
 }
示例#22
0
 private void socketLintener_OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     try
     {
         var session = GameSession.CreateNew(e.Socket.HashCode, e.Socket, socketListener);
         session.HeartbeatTimeoutHandle += OnHeartbeatTimeout;
         OnConnectCompleted(sender, e);
     }
     catch (Exception err)
     {
         TraceLog.WriteError("ConnectCompleted error:{0}", err);
     }
 }
示例#23
0
 private void socketLintener_OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     try
     {
         GameSession.CreateNew(e.Socket.HashCode, e.Socket, socketLintener.PostSend);
         OnConnectCompleted(sender, e);
     }
     catch (Exception err)
     {
         TraceLog.WriteError("ConnectCompleted error:{0}", err);
     }
 }
示例#24
0
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     Console.WriteLine("客户端IP:[{0}]已与服务器连接成功", e.Socket.RemoteEndPoint);
     base.OnConnectCompleted(sender, e);
 }
示例#25
0
文件: GameHostApp.cs 项目: 0jpq0/Scut
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
 }
示例#26
0
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     Console.WriteLine("Client:{0} connect to server.", e.Socket.RemoteEndPoint);
 }
示例#27
0
 void socketLintener_Connected(object sender, ConnectionEventArgs e)
 {
     try
     {
         var ssid = Guid.NewGuid();
         var clientConnection = new ClientConnection { SSID = ssid, Socket = e.Socket };
         TraceLog.ReleaseWriteDebug("连接 IP:{0},ssid:{1}", e.Socket.RemoteEndPoint, ssid);
         clientConnections.Add(ssid, e.Socket, clientConnection);
     }
     catch (Exception)
     {
     }
 }
示例#28
0
 /// <summary>
 /// Raises the connect completed event.
 /// </summary>
 /// <param name="sender">Sender.</param>
 /// <param name="e">E.</param>
 protected virtual void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
 }
示例#29
0
 protected override void OnHandshaked(ISocket sender, ConnectionEventArgs e)
 {
     Console.WriteLine("Client {0} connect to server.", e.Socket.RemoteEndPoint);
     base.OnHandshaked(sender, e);
 }
示例#30
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected virtual void OnPing(ISocket sender, ConnectionEventArgs e)
 {
     sender.Pong(e.Socket);
 }