示例#1
0
        /// <summary>
        /// Initializes the game and loads any components
        /// </summary>
        protected override void Initialize()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            viewportRect = new Rectangle(0, 0, 320, 240);
            gameManager = GameManager.GetInstance().Initialize(Content);

            base.Initialize();
        }
示例#2
0
        public PauseState(GameManager manager)
            : base(manager)
        {
            bg = manager.LoadTexture("title");

            mainMenu = new Menu(3);
            mainMenu.AddItem("Continue", "resume");
            mainMenu.AddItem("Quit", "quit");
        }
示例#3
0
        public IntroState(GameManager manager)
            : base(manager)
        {
            bg = manager.LoadTexture("title");

            mainMenu = new Menu();
            mainMenu.AddItem("New Adventurer", "new");
            //mainMenu.AddItem("Continue", "continue");
            mainMenu.AddItem("Quit", "quit");
        }
示例#4
0
        public InventoryState(Player Player, GameManager manager)
            : base(manager)
        {
            player = Player;

            mnu_actions = new Menu();
            mnu_actions.AddItem("Inventory", "inventory");
            mnu_actions.AddItem("Equip", "equip");
            mnu_actions.AddItem("Use", "use");
            mnu_actions.AddItem("Drop", "drop");
            mnu_actions.AddItem("Read", "read");

            onSecondaryList = false;
        }
示例#5
0
        // Initializes the game state
        public PlayState(GameManager manager)
            : base(manager)
        {
            monsters = Loader.LoadMonsters();
            weapons = Loader.LoadWeapons();
            armor = Loader.LoadArmor();

            cam = new Camera();
            cam.Turn((float)(Math.PI * 2) / 4.0f);

            raycaster = new Raycaster(cam, -0.35f);
            raycaster.BackgroundGradient = manager.GetTexture("background-gradient");

            messages = "";
            numMessages = 0;
        }
示例#6
0
 public GameState(GameManager Manager)
 {
     manager = Manager;
 }
示例#7
0
 public static GameManager GetInstance()
 {
     if (instance == null) instance = new GameManager(null);
     return instance;
 }
示例#8
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            cam = new Camera();
            cam.SetPosition(new Vector2(21.5f, 11.5f));
            cam.Turn((float)(Math.PI * 2) / 4.0f);

            spriteBatch = new SpriteBatch(GraphicsDevice);
            viewportRect = new Rectangle(0, 0, 320, 240);
            playstate = GameManager.GetInstance().Initialize(cam, Content);
            raycaster = new Raycaster(cam, spriteBatch, -0.35f);

            base.Initialize();
        }