/// <summary> /// Initializes the game and loads any components /// </summary> protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); viewportRect = new Rectangle(0, 0, 320, 240); gameManager = GameManager.GetInstance().Initialize(Content); base.Initialize(); }
public PauseState(GameManager manager) : base(manager) { bg = manager.LoadTexture("title"); mainMenu = new Menu(3); mainMenu.AddItem("Continue", "resume"); mainMenu.AddItem("Quit", "quit"); }
public IntroState(GameManager manager) : base(manager) { bg = manager.LoadTexture("title"); mainMenu = new Menu(); mainMenu.AddItem("New Adventurer", "new"); //mainMenu.AddItem("Continue", "continue"); mainMenu.AddItem("Quit", "quit"); }
public InventoryState(Player Player, GameManager manager) : base(manager) { player = Player; mnu_actions = new Menu(); mnu_actions.AddItem("Inventory", "inventory"); mnu_actions.AddItem("Equip", "equip"); mnu_actions.AddItem("Use", "use"); mnu_actions.AddItem("Drop", "drop"); mnu_actions.AddItem("Read", "read"); onSecondaryList = false; }
// Initializes the game state public PlayState(GameManager manager) : base(manager) { monsters = Loader.LoadMonsters(); weapons = Loader.LoadWeapons(); armor = Loader.LoadArmor(); cam = new Camera(); cam.Turn((float)(Math.PI * 2) / 4.0f); raycaster = new Raycaster(cam, -0.35f); raycaster.BackgroundGradient = manager.GetTexture("background-gradient"); messages = ""; numMessages = 0; }
public GameState(GameManager Manager) { manager = Manager; }
public static GameManager GetInstance() { if (instance == null) instance = new GameManager(null); return instance; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { cam = new Camera(); cam.SetPosition(new Vector2(21.5f, 11.5f)); cam.Turn((float)(Math.PI * 2) / 4.0f); spriteBatch = new SpriteBatch(GraphicsDevice); viewportRect = new Rectangle(0, 0, 320, 240); playstate = GameManager.GetInstance().Initialize(cam, Content); raycaster = new Raycaster(cam, spriteBatch, -0.35f); base.Initialize(); }