/// <summary> /// </summary> /// <param name="e"> /// </param> private void OnBeforeStatChangedEvent(StatChangedEventArgs e) { EventHandler <StatChangedEventArgs> handler = this.RaiseBeforeStatChangedEvent; if (handler != null) { handler(this, e); } }
/// <summary> /// </summary> /// <param name="e"> /// </param> private void OnBeforeStatChangedEvent(StatChangedEventArgs e) { EventHandler<StatChangedEventArgs> handler = this.RaiseBeforeStatChangedEvent; if (handler != null) { handler(this, e); } }
/// <summary> /// </summary> /// <param name="sender"> /// </param> /// <param name="e"> /// </param> public void Send(object sender, StatChangedEventArgs e) { if (!((DynelStat)sender).Parent.DoNotDoTimers) { Stat.Send(e.Stat.Parent, e.Stat.StatId, e.NewValue, e.Stat.AnnounceToPlayfield); e.Stat.Changed = false; } }