/// <summary> /// </summary> /// <param name="lootTable"> /// </param> /// <returns> /// </returns> public bool FillInventory(LootTable lootTable) { try { this.Inventory = lootTable.GetLoot(); return true; } catch (Exception) { LogUtil.Debug( "Could not create LootTable for Corpse " + this.identity.Type.ToString("X8") + ":" + this.identity.Instance.ToString("X8") + " on Playfield " + this.playfield.Identity.Type.ToString("X8") + ":" + this.playfield.Identity.Instance.ToString("X8")); return false; } }
/// <summary> /// </summary> /// <param name="lootTable"> /// </param> /// <returns> /// </returns> /// <exception cref="NotImplementedException"> /// </exception> public bool FillInventory(LootTable lootTable) { throw new NotImplementedException(); }