public WanderState(Zombie aZombie, Player nPlayer, Map aMap) : base(aZombie, nPlayer, aMap) { graphic = new Sprite("zombie_wander_bmp"); }
public HuntState(Zombie aZombie, Player nPlayer, Map aMap) : base(aZombie, nPlayer, aMap) { graphic = new Sprite("zombie_hunt_bmp"); }