public void EquipItem(string location, Item equippedItem) { equipment[location] = equippedItem; }
public bool ItemIsEquipped(Item item) { if (equipment.ContainsValue(item)) { return true; } return false; }
public void UnequipItem(Item item) { if (item is Weapon) { equipment[EquipmentTypes.MELEE_WEAPON] = defaultWeapon; } }