public static WaitEvent CreateEmptyEvent(Creature nEnt) { WaitEvent wEvent = new WaitEvent(nEnt); wEvent.CreateTime = Game.TurnsPassed; wEvent.ActivateTime = Game.TurnsPassed + 0; return wEvent; }
public static WaitEvent CreateWaitEvent(Creature nWait) { WaitEvent wEvent = new WaitEvent(nWait); wEvent.CreateTime = Game.TurnsPassed; wEvent.ActivateTime = Game.TurnsPassed + 5; nWait.State = Creature.EntityState.BUSY; return wEvent; }