public AIStateDead(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStateIdle(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStatePatrol(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStatePersuit(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStateWaitAndSearch(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStateMoveToLastKnownPosition(AIController controller) : base(controller, 0.1f)
 {
 }
 public AIStateBase(AIController controller, float updateDelay)
 {
     this.controller = controller;
 }