public static void Init() { Quake = new Quake(); for (int i = 0; i < Rumbles.Length; i++) Rumbles[i] = new Rumble(i); Blast = new Blast(); }
public static void Init() { Quake = new Quake(); for (int i = 0; i < Rumbles.Length; i++) { Rumbles[i] = new Rumble(i); } Blast = new Blast(); }