public void Draw(GameTime gametime, SpriteBatch g) { //g.Draw(Ressources.Test, recPerso, Color.Blue); // g.Draw(Ressources.Test, RecZombie, Color.Red); if (Vie != null) { Vie.Draw(g); } APZ.Draw(gametime, g, Position, flip, DeadColor); }
public void Draw(GameTime gametime, SpriteBatch g) { //g.Draw(Ressources.Test, recPerso, Color.Blue); // g.Draw(Ressources.Test, RecZombie, Color.Red); if (Vie != null) { Vie.Draw(g); } APZ.Draw(gametime, g, Position, flip, DeadColor); ///Roue if (flip == SpriteEffects.None) { APR.Draw(gametime, g, new Vector2(Position.X + 20, Position.Y - 10), flip); } else { APR.Draw(gametime, g, new Vector2(Position.X - 20, Position.Y - 10), flip); } }
public void Draw(GameTime gametime, SpriteBatch g) { APJoueur.Draw(gametime, g, Position, flip); if (Vie != null) { Vie.Draw(g); } foreach (FireBall F in FireBalls) { F.Draw(gametime, g); } foreach (Ball B in Balles) { B.Draw(gametime, g); } foreach (Cartouche C in Cartouches) { C.Draw(gametime, g); } foreach (Laser L in Lasers) { L.Draw(gametime, g); } }