示例#1
0
文件: Game.cs 项目: yxrkt/outbreak
        public ZombieCraft()
        {
            _instance = this;

              Content.RootDirectory = "Content";

              graphics = new GraphicsDeviceManager( this );

              IsFixedTimeStep = false;
              //TargetElapsedTime = TimeSpan.FromSeconds( 1d / 30d );
              graphics.SynchronizeWithVerticalRetrace = true;

            #if WINDOWS
              IsMouseVisible = true;
              graphics.PreferredBackBufferWidth = 853;
              graphics.PreferredBackBufferHeight = 480;
            #else
              graphics.PreferredBackBufferWidth = 1920;
              graphics.PreferredBackBufferHeight = 1080;
            #endif

              // Create the screen manager component.
              screenManager = new ScreenManager( this );

              Components.Add( screenManager );

              //// Activate the first screens.
              screenManager.AddScreen( new BackgroundScreen(), null );
              screenManager.AddScreen( new MainMenuScreen(), null );
              LoadingScreen.Load( screenManager, true, PlayerIndex.One, new GameplayScreen() );

              // Debugging components
              DebugManager = new DebugManager( this );
              Components.Add( DebugManager );

              CommandLine = new DebugCommandUI( this );
              CommandLine.DrawOrder = 100;
              Components.Add( CommandLine );

              FpsCounter = new FpsCounter( this );
              Components.Add( FpsCounter );

              TimeRuler = new TimeRuler( this );
              Components.Add( TimeRuler );
        }
示例#2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load( ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
              foreach ( GameScreen screen in screenManager.GetScreens() )
            screen.ExitScreen();

              // Create and activate the loading screen.
              LoadingScreen loadingScreen = new LoadingScreen( screenManager,
                                                      loadingIsSlow,
                                                      screensToLoad );

              screenManager.AddScreen( loadingScreen, controllingPlayer );
        }