public static void Initialize() { if (instance == null) { instance = new CustomizationManager(); } }
private void Awake() { if (!Instance) { Instance = this; SceneManager.sceneLoaded += HandleOnSceneLoaded; Application.targetFrameRate = 60; // Initialize customization manager CustomizationManager.Initialize(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }