private void timer1_Tick(object sender, EventArgs e) { draw_last(); Snake_Rect.Snake_move(); move_draw(); check_state(); }
public void Game_end() { if (MessageBox.Show("Фруктов съедено:" + Snake_Rect.get_fru_eat(), "Конец!", MessageBoxButtons.OK) == DialogResult.OK) { Application.Exit(); } }
public void draw_last() { Graphics snake = this.CreateGraphics(); snake.DrawRectangle(new Pen(Color.DarkOrange), Snake_Rect.Get_Snake(Snake_Rect.Get_snake_count() - 1)); snake.DrawRectangle(new Pen(Color.DarkGreen), Snake_Rect.Get_Snake(0)); snake.FillRectangle(new SolidBrush(Color.DarkOrange), Snake_Rect.fruit); }
public void move_draw() { Graphics snake = this.CreateGraphics(); snake.DrawRectangle(new Pen(Color.DarkGreen), Snake_Rect.Get_Snake(Snake_Rect.Get_snake_count() - 1)); snake.DrawRectangle(new Pen(Color.Black), Snake_Rect.Get_Snake(0)); snake.FillRectangle(new SolidBrush(Color.DarkRed), Snake_Rect.fruit); label1.Text = "Фрукты:" + Snake_Rect.get_fru_eat(); }
public void Snake_draw() { Graphics snake = this.CreateGraphics(); Rectangle bot = new Rectangle(-10, 360, 800, 30); snake.Clear(Color.DarkOrange); snake.DrawRectangle(new Pen(Color.Black), Snake_Rect.Get_Snake(0)); for (int i = 1; i < Snake_Rect.Get_snake_count(); i++) { snake.DrawRectangle(new Pen(Color.DarkGreen), Snake_Rect.Get_Snake(i)); } snake.FillRectangle(new SolidBrush(Color.DarkRed), Snake_Rect.fruit); snake.FillRectangle(new SolidBrush(Color.White), bot); snake.DrawRectangle(new Pen(Color.Black), bot); label1.Text = "Фруктов:" + Snake_Rect.get_fru_eat(); }
public void check_state() { for (int i = 1; i < Snake_Rect.Get_snake_count(); i++) { if (Snake_Rect.Get_Snake(0).IntersectsWith(Snake_Rect.Get_Snake(i))) { timer1.Stop(); Game_end(); } } if (Snake_Rect.Get_Snake(0).X < 0 || Snake_Rect.Get_Snake(0).X > 770 || Snake_Rect.Get_Snake(0).Y < 0 || Snake_Rect.Get_Snake(0).Y > 350) { timer1.Stop(); Game_end(); } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyData == Keys.Up && Snake_Rect.direction != Snake_Rect.Direct.down) { draw_last(); Snake_Rect.direction = Snake_Rect.Direct.up; Snake_Rect.Snake_move(); move_draw(); check_state(); timer1.Stop(); timer1.Start(); } if (e.KeyData == Keys.Left && Snake_Rect.direction != Snake_Rect.Direct.right) { draw_last(); Snake_Rect.direction = Snake_Rect.Direct.left; Snake_Rect.Snake_move(); move_draw(); check_state(); timer1.Stop(); timer1.Start(); } if (e.KeyData == Keys.Down && Snake_Rect.direction != Snake_Rect.Direct.up) { draw_last(); Snake_Rect.direction = Snake_Rect.Direct.down; Snake_Rect.Snake_move(); move_draw(); check_state(); timer1.Stop(); timer1.Start(); } if (e.KeyData == Keys.Right && Snake_Rect.direction != Snake_Rect.Direct.left) { draw_last(); Snake_Rect.direction = Snake_Rect.Direct.right; Snake_Rect.Snake_move(); move_draw(); check_state(); timer1.Stop(); timer1.Start(); } }
public Form1() { Snake_Rect.fru_gen_loc(); Snake_Rect.Snake_inic(); InitializeComponent(); }