public void Connect( ) { Debug.Print("NetworkWrapper.Connect: IsConnected={0}", IsConnected); if (IsConnected) { Debug.Print("NetworkWrapper.Connect: already connected"); return; } Debug.Print("NetworkWrapper.Connect: _serverEnumerator={0}", _serverEnumerator); if (null == _serverEnumerator) { _serverEnumerator = Servers.GetEnumerator( ); } Debug.Print("NetworkWrapper.Connect: advancing enumerator"); if (!_serverEnumerator.MoveNext( )) { Debug.Print("NetworkWrapper.Connect: out of server:port pairs to try."); CleanUp( ); return; } _currentServer = _serverEnumerator.Current; OnServerChange(_currentServer); Debug.Print("NetworkWrapper.Connect: Calling _currentServer.Connect()"); try { _currentServer.Connect( ); } catch (Exception e) { Debug.Print("NetworkWrapper.Connect: _currentServer.Connect() threw an exception:\n{0}", e); } }
private void CleanUp( ) { Debug.Print("NetworkWrapper.CleanUp()"); _currentServer = null; _serverEnumerator = null; _haveRaisedStartedEvent = false; }
private void OnServerChange(ServerWrapper newServerHostName) { var handler = ServerChange; if (null != handler) { handler(this, new ServerChangeEventArgs(newServerHostName)); } }
public void Connect( ) { Debug.Print("NetworkWrapper.Connect: IsConnected={0}", IsConnected); if (IsConnected) { throw new InvalidOperationException("Network is already connected"); } Debug.Print("NetworkWrapper.Connect: _serverEnumerator={0}", _serverEnumerator); if (null == _serverEnumerator) { _serverEnumerator = Servers.GetEnumerator( ); } Debug.Print("NetworkWrapper.Connect: advancing enumerator"); if (!_serverEnumerator.MoveNext( )) { Debug.Print("NetworkWrapper.Connect: out of server:port pairs to try."); _haveRaisedStartedEvent = false; return; } _currentServer = _serverEnumerator.Current; OnServerChange(_currentServer); Debug.Print("NetworkWrapper.Connect: constructing _serverConnector"); _serverConnector = new ServerConnector(new ConnectionConfiguration { NickName = "ZiveIrcTest", UserName = "******", RealName = "Testing instance of ZiveIrc. Contact: IceKarma", NickServPassword = "******", ServerHostName = _currentServer.ServerConfiguration.HostName, Ports = _currentServer.ServerConfiguration.Ports, }); _serverConnector.ConnectionEstablished += ConnectionEstablished; _serverConnector.ConnectionAttemptStarted += ConnectionAttemptStarted; _serverConnector.ConnectionAttemptFailed += ConnectionAttemptFailed; _serverConnector.ConnectionFailed += ConnectionFailed; Debug.Print("NetworkWrapper.Connect: Calling _serverConnector.BeginConnect()"); try { _serverConnector.BeginConnect( ); } catch (Exception e) { Debug.Print("NetworkWrapper.Connect: _serverConnector.BeginConnect threw an exception:\n{0}", e); } }
public NetworkWrapper(NetworkConfiguration networkConfig) { NetworkConfiguration = networkConfig; try { Servers = new Collection <ServerWrapper>(networkConfig.Servers.Select(_ => { var wrapper = new ServerWrapper(_) { NetworkWrapper = this, }; wrapper.ConnectFailed += HandleConnectFailed; wrapper.ConnectStarted += HandleConnectStarted; wrapper.ConnectSucceeded += HandleConnectSucceeded; return(wrapper); }).ToList( )); } catch (Exception e) { Debug.Print("NetworkWrapper.`ctor: caught exception:\n{0}", e); } }
public ServerChangeEventArgs( ServerWrapper serverWrapper ) { ServerWrapper = serverWrapper; }
private void NetworkWrapper_ServerChange( object sender, ServerChangeEventArgs ev ) { _currentServer = ev.ServerWrapper; }
private void NetworkWrapper_ServerChange(object sender, ServerChangeEventArgs ev) { _currentServer = ev.ServerWrapper; }
public ServerChangeEventArgs(ServerWrapper serverWrapper) { ServerWrapper = serverWrapper; }
public void Connect( ) { Debug.Print( "NetworkWrapper.Connect: IsConnected={0}", IsConnected ); if ( IsConnected ) { throw new InvalidOperationException( "Network is already connected" ); } Debug.Print( "NetworkWrapper.Connect: _serverEnumerator={0}", _serverEnumerator ); if ( null == _serverEnumerator ) { _serverEnumerator = Servers.GetEnumerator( ); } Debug.Print( "NetworkWrapper.Connect: advancing enumerator" ); if ( !_serverEnumerator.MoveNext( ) ) { Debug.Print( "NetworkWrapper.Connect: out of server:port pairs to try." ); _haveRaisedStartedEvent = false; return; } _currentServer = _serverEnumerator.Current; OnServerChange( _currentServer ); Debug.Print( "NetworkWrapper.Connect: constructing _serverConnector" ); _serverConnector = new ServerConnector( new ConnectionConfiguration { NickName = "ZiveIrcTest", UserName = "******", RealName = "Testing instance of ZiveIrc. Contact: IceKarma", NickServPassword = "******", ServerHostName = _currentServer.ServerConfiguration.HostName, Ports = _currentServer.ServerConfiguration.Ports, } ); _serverConnector.ConnectionEstablished += ConnectionEstablished; _serverConnector.ConnectionAttemptStarted += ConnectionAttemptStarted; _serverConnector.ConnectionAttemptFailed += ConnectionAttemptFailed; _serverConnector.ConnectionFailed += ConnectionFailed; Debug.Print( "NetworkWrapper.Connect: Calling _serverConnector.BeginConnect()" ); try { _serverConnector.BeginConnect( ); } catch ( Exception e ) { Debug.Print( "NetworkWrapper.Connect: _serverConnector.BeginConnect threw an exception:\n{0}", e ); } }
private void OnServerChange( ServerWrapper newServerHostName ) { var handler = ServerChange; if ( null != handler ) { handler( this, new ServerChangeEventArgs( newServerHostName ) ); } }