示例#1
0
        /// <summary>
        ///     Add data item to buffer. Also release a frozen thread which is waiting this data item to be in the buffer
        /// </summary>
        public void Add(T item, int order)
        {
            WaitersCollection.WaitersMode waitersMode = _orderMatters
                ? WaitersCollection.WaitersMode.ReleaseWaiterByOrder(order)
                : WaitersCollection.WaitersMode.OrdersDoesNotMatter();

            bool hasBeenAdded = false;

            BufferIdea.ThreadSafeAccessToBuffer(waitersMode,
                                                () =>
            {
                bool shouldWait;
                bool justAddedInThisIteration = false;

                //First time, adding item to buffer
                if (!hasBeenAdded)
                {
                    shouldWait   = !_internalBuffer.AddItemAndCheckNotFull(order, item);
                    hasBeenAdded = justAddedInThisIteration = true;
                }
                //next time, only checking if we can release this thread to process next item
                else
                {
                    shouldWait = _internalBuffer.IsFull;
                }

                return(shouldWait, justAddedInThisIteration);
            },
                                                _pullWaiters,
                                                _addWaiters);
        }
示例#2
0
        /// <summary>
        ///     Pulls specific item from buffer. Release a frozen thread which is waiting buffer to become not so overflowed (if
        ///     any)
        /// </summary>
        public T Pull(int order)
        {
            if (!_orderMatters)
            {
                throw new InvalidOperationException(
                          $"Call another overload of {nameof(Pull)} and receive {nameof(order)}");
            }

            T item = default;

            BufferIdea.ThreadSafeAccessToBuffer(WaitersCollection.WaitersMode.CreateWaiterForOrder(order),
                                                () =>
            {
                bool shouldWait = !_internalBuffer.TryRemove(order, out item);
                return(shouldWait, !shouldWait);
            },
                                                _addWaiters,
                                                _pullWaiters);

            return(item);
        }
示例#3
0
        /// <summary>
        ///     Pull any item from buffer. Release a frozen thread which is waiting buffer to become not so overflowed (if any)
        /// </summary>
        public T Pull(out int order)
        {
            if (_orderMatters)
            {
                throw new InvalidOperationException(
                          $"Call another overload of {nameof(Pull)} and provide {nameof(order)}");
            }

            T   returnItem    = default;
            int returnedOrder = default;

            BufferIdea.ThreadSafeAccessToBuffer(WaitersCollection.WaitersMode.OrdersDoesNotMatter(),
                                                () =>
            {
                bool shouldWait = !_internalBuffer.TryRemoveFirst(out returnedOrder, out returnItem);
                return(shouldWait, !shouldWait);
            },
                                                _addWaiters,
                                                _pullWaiters);

            order = returnedOrder;
            return(returnItem);
        }