public void Create_SimpleSnakeMaze_NoExceptions() { var roomGenerator = new TestSnakeRoomGenerator(); var factory = new RoomMapFactory(roomGenerator); var sectorScheme = CreateSectorScheme(); // ACT Func <Task> act = async() => { var map = await factory.CreateAsync(sectorScheme); }; // ARRANGE act.Should().NotThrow(); }
public void Create_SimpleSnakeMaze_NoExceptions() { var roomGenerator = new TestSnakeRoomGenerator(); var factory = new RoomMapFactory(roomGenerator); var sectorScheme = CreateSectorScheme(); var sectorFactoryOptions = new SectorMapFactoryOptions(sectorScheme.MapGeneratorOptions); // ACT Func <Task> act = async() => { await factory.CreateAsync(sectorFactoryOptions).ConfigureAwait(false); }; // ARRANGE act.Should().NotThrow(); }