public int Roll(int n) { var rand = GetNext(0.0, 1.0); var roll = DiceValuesHelper.MapDoubleToDiceEdge(rand, n); return(roll); }
public int Roll(int n) { var rollUnit = GetBounded(0, 1); var roll = DiceValuesHelper.MapDoubleToDiceEdge(rollUnit, n); return(roll); }