public void PushScreen(GameScreen newState) { currentDrawOrder += INCDRAWORDER; newState.DrawOrder = currentDrawOrder; AddScreen(newState); if (OnScreenChange != null) OnScreenChange(this, null); }
public void ChangeScreen(GameScreen newState) { while (gameScreens.Count > 0) RemoveScreen(); newState.DrawOrder = STARTDRAWORDER; currentDrawOrder = STARTDRAWORDER; AddScreen(newState); if (OnScreenChange != null) OnScreenChange(this, null); }
private void AddScreen(GameScreen newState) { gameScreens.Push(newState); Game.Components.Add(newState); OnScreenChange += newState.ScreenChange; }