public void EngineExecuteCode(IZeusCodeSegment segment, IZeusContext context) { bool assemblyLoaded = false; try { this.Cleanup(); this._codeSegment = segment; assemblyLoaded = this.LoadAssembly(context); if (assemblyLoaded && !HasErrors) { this._currentObject = InstantiateClass(CurrentAssembly, typeof(_DotNetScriptTemplate), context); if (this._currentObject is _DotNetScriptTemplate) { this._primaryObject = this._currentObject as _DotNetScriptTemplate; this._primaryObject.Render(); } this._assemblyStack.Pop(); assemblyLoaded = false; } } catch (Exception ex) { this.Cleanup(assemblyLoaded); log.Error(ex); throw ex; } }
override public void Cleanup() { this._currentAssembly = null; this._interfaceObject = null; this._primaryObject = null; this._currentObject = null; }
protected void Cleanup(bool newAssemblyCreated) { _primaryObject = null; _interfaceObject = null; _currentObject = null; if (newAssemblyCreated) { this._assemblyStack.Pop(); } }
override protected void EngineExecuteCode(ZeusCodeSegment segment, ZeusTemplateContext context) { try { this.Cleanup(); this._codeSegment = segment; this._currentObject = InstantiateClass(this.CurrentAssembly, typeof(_DotNetScriptTemplate), context); if (this._currentObject is _DotNetScriptTemplate) { this._primaryObject = this._currentObject as _DotNetScriptTemplate; this._primaryObject.Render(); } } catch (ZeusCompilerException ex) { ex.IsTemplateScript = true; throw ex; } }
public void EngineExecuteCode(IZeusCodeSegment segment, IZeusContext context) { bool assemblyLoaded = false; try { this.Cleanup(); this._codeSegment = segment; assemblyLoaded = this.LoadAssembly(context); if (assemblyLoaded && !HasErrors) { this._currentObject = InstantiateClass( CurrentAssembly, typeof(_DotNetScriptTemplate), context ); if (this._currentObject is _DotNetScriptTemplate) { this._primaryObject = this._currentObject as _DotNetScriptTemplate; this._primaryObject.Render(); } this._assemblyStack.Pop(); assemblyLoaded = false; } } catch (Exception ex) { this.Cleanup( assemblyLoaded ); throw ex; } }
override protected void EngineExecuteCode(ZeusCodeSegment segment, ZeusTemplateContext context) { try { this.Cleanup(); this._codeSegment = segment; this._currentObject = InstantiateClass( this.CurrentAssembly, typeof(_DotNetScriptTemplate), context ); if (this._currentObject is _DotNetScriptTemplate) { this._primaryObject = this._currentObject as _DotNetScriptTemplate; this._primaryObject.Render(); } } catch (ZeusCompilerException ex) { ex.IsTemplateScript = true; throw ex; } }