/// <summary> /// Continue the path with a new one /// </summary> /// <param name="path">The path to continue</param> /// <param name="end">Next point to follow</param> /// <param name="duration">Duration of the animation</param> /// <param name="delay">Starting delay</param> /// <param name="function">Animation controller function</param> /// <returns>An array of paths including the newly created one</returns> public static Path2D[] ContinueTo(this Path2D path, Float2D end, ulong duration, ulong delay, AnimationFunctions.Function function) { return(path.ToArray().ContinueTo(end, duration, delay, function)); }
/// <summary> /// Continue the last paths with a new one /// </summary> /// <param name="paths">Array of paths</param> /// <param name="end">Next point to follow</param> /// <param name="duration">Duration of the animation</param> /// <param name="delay">Starting delay</param> /// <param name="function">Animation controller function</param> /// <returns>An array of paths including the newly created one</returns> public static Path2D[] ContinueTo(this Path2D[] paths, Float2D end, ulong duration, ulong delay, AnimationFunctions.Function function) { return(paths.Concat(new[] { new Path2D(paths.Last().End, end, duration, delay, function) }).ToArray()); }
/// <summary> /// Continue the path with a new one /// </summary> /// <param name="path">The path to continue</param> /// <param name="end">Next point to follow</param> /// <param name="duration">Duration of the animation</param> /// <param name="delay">Starting delay</param> /// <returns>An array of paths including the newly created one</returns> public static Path2D[] ContinueTo(this Path2D path, Float2D end, ulong duration, ulong delay) { return(path.ToArray().ContinueTo(end, duration, delay)); }
/// <summary> /// Initializes a new instance of the <see cref="Path2D" /> class. /// </summary> /// <param name="start"> /// The starting point or location /// </param> /// <param name="end"> /// The ending point or location /// </param> /// <param name="duration"> /// The time in miliseconds that the animator must play this path /// </param> /// <exception cref="ArgumentOutOfRangeException"> /// Duration is less than zero /// </exception> public Path2D(Float2D start, Float2D end, ulong duration) : this( new Path(start.X, end.X, duration), new Path(start.Y, end.Y, duration)) { }
/// <summary> /// Initializes a new instance of the <see cref="Path2D" /> class. /// </summary> /// <param name="start"> /// The starting point or location /// </param> /// <param name="end"> /// The ending point or location /// </param> /// <param name="duration"> /// The time in miliseconds that the animator must play this path /// </param> /// <param name="function"> /// The animation function /// </param> /// <exception cref="ArgumentOutOfRangeException"> /// Duration is less than zero /// </exception> public Path2D(Float2D start, Float2D end, ulong duration, AnimationFunctions.Function function) : this( new Path(start.X, end.X, duration, function), new Path(start.Y, end.Y, duration, function)) { }
/// <summary> /// Creates and returns a new instance of the <see cref="Float2D" /> class from this instance /// </summary> /// <param name="size">The object to create the <see cref="Float2D" /> instance from</param> /// <returns>The newly created <see cref="Float2D" /> instance</returns> public static Float2D ToFloat2D(this SizeF size) { return(Float2D.FromSize(size)); }
/// <summary> /// Creates and returns a new instance of the <see cref="Float2D" /> class from this instance /// </summary> /// <param name="point">The object to create the <see cref="Float2D" /> instance from</param> /// <returns>The newly created <see cref="Float2D" /> instance</returns> public static Float2D ToFloat2D(this PointF point) { return(Float2D.FromPoint(point)); }