示例#1
0
        internal TcpAcceptor(
            TcpEndpoint endpoint,
            Communicator communicator,
            string host,
            ushort port,
            string adapterName)
        {
            _adapterName  = adapterName;
            _endpoint     = endpoint;
            _communicator = communicator;
            _backlog      = communicator.GetPropertyAsInt("Ice.TCP.Backlog") ?? 511;

            try
            {
                int ipVersion = _communicator.IPVersion;
                _addr = Network.GetAddressForServerEndpoint(host, port, ipVersion, _communicator.PreferIPv6);
                _fd   = Network.CreateServerSocket(false, _addr.AddressFamily, ipVersion);
                Network.SetBlock(_fd, false);
                Network.SetTcpBufSize(_fd, _communicator);
            }
            catch (Exception)
            {
                _fd = null;
                throw;
            }
        }
示例#2
0
        public StreamSocket(Communicator communicator, Socket fd)
        {
            _communicator = communicator;
            _fd           = fd;
            _state        = StateConnected;

            try
            {
                _desc = Network.FdToString(_fd);
            }
            catch (Exception)
            {
                Network.CloseSocketNoThrow(_fd);
                throw;
            }

            Network.SetBlock(_fd, false);
            Network.SetTcpBufSize(_fd, _communicator);

            _readEventArgs            = new SocketAsyncEventArgs();
            _readEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted);

            _writeEventArgs            = new SocketAsyncEventArgs();
            _writeEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted);

            //
            // For timeouts to work properly, we need to receive/send
            // the data in several chunks. Otherwise, we would only be
            // notified when all the data is received/written. The
            // connection timeout could easily be triggered when
            // receiving/sending large frames.
            //
            _maxSendPacketSize = Math.Max(512, Network.GetSendBufferSize(_fd));
            _maxRecvPacketSize = Math.Max(512, Network.GetRecvBufferSize(_fd));
        }
示例#3
0
        public StreamSocket(Communicator communicator, INetworkProxy?proxy, EndPoint addr, IPAddress?sourceAddr)
        {
            _communicator = communicator;
            _proxy        = proxy;
            _addr         = addr;
            _sourceAddr   = sourceAddr;
            _fd           = Network.CreateSocket(false, (_proxy != null ? _proxy.GetAddress() : _addr).AddressFamily);
            _state        = StateNeedConnect;

            Network.SetBlock(_fd, false);
            Network.SetTcpBufSize(_fd, _communicator);

            _readEventArgs            = new SocketAsyncEventArgs();
            _readEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted);

            _writeEventArgs            = new SocketAsyncEventArgs();
            _writeEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted);

            //
            // For timeouts to work properly, we need to receive/send
            // the data in several chunks. Otherwise, we would only be
            // notified when all the data is received/written. The
            // connection timeout could easily be triggered when
            // receiving/sending large frames.
            //
            _maxSendPacketSize = Math.Max(512, Network.GetSendBufferSize(_fd));
            _maxRecvPacketSize = Math.Max(512, Network.GetRecvBufferSize(_fd));
        }
示例#4
0
        internal TcpAcceptor(TcpEndpoint endpoint, ObjectAdapter adapter)
        {
            _adapter = adapter;

            _addr = Network.GetAddressForServerEndpoint(endpoint.Host,
                                                        endpoint.Port,
                                                        endpoint.Communicator.IPVersion,
                                                        endpoint.Communicator.PreferIPv6);

            _fd = Network.CreateServerSocket(false, _addr.AddressFamily, endpoint.Communicator.IPVersion);
            Network.SetBlock(_fd, false);
            Network.SetTcpBufSize(_fd, endpoint.Communicator);

            _addr = Network.DoBind(_fd, _addr);
            Network.DoListen(_fd, endpoint.Communicator.GetPropertyAsInt("Ice.TCP.Backlog") ?? 511);

            Endpoint = endpoint.NewPort((ushort)_addr.Port);
        }
示例#5
0
 public void SetBufferSize(int rcvSize, int sndSize)
 {
     Debug.Assert(_fd != null);
     Network.SetTcpBufSize(_fd, rcvSize, sndSize, _communicator);
 }