示例#1
0
        public static void ChangeZoneBeginn(ZoneConnection zc, InterPacket packet)
        {
            ushort mapid,randomid,port;
            string charname,ip;
            int x,y;
            if(!packet.TryReadUShort(out mapid))
                return;
            if(!packet.TryReadInt(out x))
                return;
            if(!packet.TryReadInt(out y))
                return;
            if(!packet.TryReadString(out charname,16))
                return;
            if(!packet.TryReadString(out ip,16))
                return;
            if(!packet.TryReadUShort(out port))
                return;
            if(!packet.TryReadUShort(out randomid))
                return;

            WorldClient client = ClientManager.Instance.GetClientByCharname(charname);
            if(client == null)
                return;
            int oldmap = client.Character.Character.PositionInfo.Map;
            client.Character.Character.PositionInfo.Map = mapid;
            client.Character.Character.PositionInfo.XPos = x;
            client.Character.Character.PositionInfo.YPos = y;
            Managers.CharacterManager.InvokeChangeMapEvent(client.Character);
            client.Character.ChangeFrendMap(DataProvider.GetMapname(mapid));//setup later to event
        }
示例#2
0
        public static void HandleTransfer(WorldConnector lc, InterPacket packet)
        {
            byte v;
            if (!packet.TryReadByte(out v))
            {
                return;
            }

            if (v == 0)
            {
                byte admin;
                int accountid;
                string username, hash, hostip;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) || !packet.TryReadString(out hash) || !packet.TryReadByte(out admin) || !packet.TryReadString(out hostip))
                {
                    return;
                }
                ClientTransfer ct = new ClientTransfer(accountid, username, admin, hostip, hash);
                ClientManager.Instance.AddTransfer(ct);
            }
            else if (v == 1)
            {
                byte admin;
                int accountid;
                string username, charname, hostip;
                ushort randid;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) || !packet.TryReadString(out charname) ||
                    !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) || !packet.TryReadString(out hostip))
                {
                    return;
                }
                ClientTransfer ct = new ClientTransfer(accountid, username, charname, randid, admin, hostip);
                ClientManager.Instance.AddTransfer(ct);
            }
        }
示例#3
0
        public static void HandleServerAssignement(WorldConnection wc, InterPacket packet)
        {
            byte wid;
            string name, ip;
            ushort port;
            if (!packet.TryReadByte(out wid) || !packet.TryReadString(out name) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port))
            {
                Log.WriteLine(LogLevel.Error, "Could not read World ID in inter server packet.");
                wc.Disconnect();
                return;
            }

            if (WorldManager.Instance.Worlds.ContainsKey(wid))
            {
                Log.WriteLine(LogLevel.Error, "Already loaded this world?");
                wc.Disconnect();
                return;
            }

            wc.Name = name;
            wc.ID = wid;
            wc.IP = ip;
            wc.Port = port;
            wc.IsAWorld = true;

            if (WorldManager.Instance.Worlds.TryAdd(wc.ID, wc))
            {
                Log.WriteLine(LogLevel.Info, "Assigned world {0}!", wc.ID);
                SendAssigned(wc);
            }
            else
            {
                Log.WriteLine(LogLevel.Error, "Couldn't assign world {0}..", wc.ID);
            }
        }
示例#4
0
 public static void HandleClientTransferZone(ZoneConnection zc, InterPacket packet)
 {
     byte admin, zoneid;
     int accountid;
     string username, charname, hostip;
     ushort randid;
     if (!packet.TryReadByte(out zoneid) || !packet.TryReadInt(out accountid) || !packet.TryReadString(out username) ||
         !packet.TryReadString(out charname) || !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) ||
         !packet.TryReadString(out hostip))
     {
         return;
     }
     if (Program.Zones.ContainsKey(zoneid))
     {
         ZoneConnection z;
         if (Program.Zones.TryGetValue(zoneid, out z))
         {
             z.SendTransferClientFromZone(accountid, username, charname, randid, admin, hostip);
         }
     }
     else
     {
         Log.WriteLine(LogLevel.Warn, "Uh oh, Zone {0} tried to transfer {1} to zone {1} D:", zc.ID, charname, zoneid);
     }
 }
示例#5
0
        public static void HandleAssigned(WorldConnector lc, InterPacket packet)
        {
            string entity, name;
            byte id;
            ushort port;
            int mapidcout;
            if (!packet.TryReadString(out entity) || !packet.TryReadByte(out id) || !packet.TryReadString(out name) ||
                !packet.TryReadUShort(out port) || !packet.TryReadInt(out mapidcout))
            {
                return;
            }

            Program.serviceInfo = new ZoneData
            {
                EntityString = entity,
                ID = id,
                Port = port,
                MapsToLoad = new List<FiestaLib.Data.MapInfo>()
            };

            for (int i = 0; i < mapidcout; i++)
            {
                ushort mapid, viewrange;
                string shortname, fullname;
                int regenx, regeny;
                byte kingdom;
                if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) || !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) || !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) || !packet.TryReadUShort(out viewrange))
                {
                    break;
                }
                Program.serviceInfo.MapsToLoad.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom, viewrange)); ;
            }

            Console.Title = "Zepheus.Zone[" + id + "]";
            Log.WriteLine(LogLevel.Info, "Successfully linked with worldserver. [Zone: {0} | Port: {1}]", id, port);
            ZoneAcceptor.Load();
        }
示例#6
0
        public static void AddRewardItem(WorldConnector pConnector, InterPacket pPacket)
        {
            byte count;
            ushort ItemID;
            string Charname;
            if (!pPacket.TryReadUShort(out ItemID))
                return;

            if (!pPacket.TryReadByte(out count))
                return;

            if(!pPacket.TryReadString(out Charname,16))
                return;

             ZoneClient pClient =  ClientManager.Instance.GetClientByName(Charname);
            if(pClient == null)
                return;

            pClient.Character.GiveMasterRewardItem(ItemID, count);
        }
示例#7
0
        public static void HandleZoneOpened(WorldConnector lc, InterPacket packet)
        {
            byte id;
            string ip;
            ushort port;
            int mapcount;
            if (!packet.TryReadByte(out id) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port) || !packet.TryReadInt(out mapcount))
            {
                return;
            }

            List<MapInfo> maps = new List<MapInfo>();
            for (int j = 0; j < mapcount; j++)
            {
                ushort mapid, viewrange;
                string shortname, fullname;
                int regenx, regeny;
                byte kingdom;
                if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) || !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) || !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) || !packet.TryReadUShort(out viewrange))
                {
                    break;
                }
                maps.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom, viewrange));
            }

            ZoneData zd;
            if (!Program.Zones.TryGetValue(id, out zd))
            {
                zd = new ZoneData();
            }
            zd.ID = id;
            zd.IP = ip;
            zd.Port = port;
            zd.MapsToLoad = maps;
            Program.Zones[id] = zd;
            Log.WriteLine(LogLevel.Info, "Added zone {0} to zonelist. {1}:{2}", zd.ID, zd.IP, zd.Port);
        }
示例#8
0
        public static void On_InterClient_GuildMessageUpdate(WorldConnector pConnector, InterPacket pPacket)
        {
            int guildID, characterID;
            DateTime createTime;
            ushort length;
            string message;
            if (!pPacket.TryReadInt(out guildID)
                || !pPacket.TryReadInt(out characterID)
                || !pPacket.TryReadDateTime(out createTime)
                || !pPacket.TryReadUShort(out length)
                || !pPacket.TryReadString(out message, length))
            {
                return;
            }

            Guild guild;
            if (GetGuildByID(guildID, out guild))
            {
                //update guild
                guild.Message = message;
                guild.MessageCreateTime = createTime;
                guild.MessageCreaterID = characterID;
            }
        }
示例#9
0
        public static void On_InterClient_GuildMemberAdd(WorldConnector pConnector, InterPacket pPacket)
        {
            int guildID, characterID;
            byte rank;
            ushort corp;
            if (!pPacket.TryReadInt(out guildID)
                || !pPacket.TryReadInt(out characterID)
                || !pPacket.TryReadByte(out rank)
                || !pPacket.TryReadUShort(out corp))
            {
                return;
            }

            Guild guild;
            if (GetGuildByID(guildID, out guild))
            {
                lock (guild.ThreadLocker)
                {
                    //create member
                    var member = new GuildMember(guild, characterID, (GuildRank)rank, corp)
                    {
                        IsOnline = true,
                    };

                    guild.Members.Add(member);

                    //check if member is on this zone, if so assign guild to him
                    ZoneCharacter character;
                    if (CharacterManager.GetLoggedInCharacter(characterID, out character))
                    {
                        character.Guild = guild;
                        character.GuildAcademy = guild.Academy;
                        character.GuildMember = member;

                        member.Character = character;

                        SetGuildBuff(character);
                    }
                }
            }
        }