public static void GuildNameRequest(WorldClient client, Packet packet) { int id; if (!packet.TryReadInt(out id)) { Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName()); return; } var guild = WorldGuild.GetGuild(id); if (guild == null) { SendGuildNameResult(client, id, ""); } else { SendGuildNameResult(client, id, guild.Name); } }
public static void BuyItem(ZoneClient client, Packet packet) { ZoneCharacter character = client.Character; ushort buyItemID; int amount; if (packet.TryReadUShort(out buyItemID) && packet.TryReadInt(out amount)) { FiestaLib.Data.ItemInfo buyItem; Data.DataProvider.Instance.ItemsByID.TryGetValue(buyItemID, out buyItem); if (amount < 255) { if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); } } else { while (amount > 0) { if (character.GiveItem(buyItemID, 255) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); character.CalculateMasterCopper(buyItem.BuyPrice); } if (amount < 255) { if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); character.CalculateMasterCopper(buyItem.BuyPrice); } break; } amount -= 255; } } } }
public static void SellItem(ZoneClient client, Packet packet) { byte slot; int sellcount; ZoneCharacter character = client.Character; if (packet.TryReadByte(out slot) && packet.TryReadInt(out sellcount)) { Item item; character.Inventory.InventoryItems.TryGetValue(slot, out item); if (item != null) { long fullSellPrice = sellcount * item.ItemInfo.SellPrice; if (item.Ammount > 1) { item.Ammount -= (ushort)sellcount; byte Slot = (byte)item.Slot; Handler12.ModifyInventorySlot(character, 0x24, Slot, Slot, item); character.Inventory.Money += fullSellPrice; character.ChangeMoney(character.Inventory.Money); } else { character.Inventory.Money += fullSellPrice; character.ChangeMoney(character.Inventory.Money); character.Inventory.InventoryItems.Remove(slot); ResetInventorySlot(character, slot); } System.Console.WriteLine(item.ItemInfo.Type); } } }
private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false) { if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor) { character.CheatTracker.AddCheat(CheatTypes.INVALID_MOVE, 50); return; } int newX, oldX, newY, oldY; if (!stop) { if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) || !packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected."); return; } } else { if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected."); return; } oldX = character.Position.X; oldY = character.Position.Y; } if (character.Map.Block != null) { if (Settings.Instance.UseSHBD) { if (!character.Map.Block.CanWalk(newX, newY)) { Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY); SendPositionBlock(character, newX, newY); SendTeleportCharacter(character, oldX, oldY); return; } } } double distance = Vector2.Distance(newX, oldX, newY, oldY); if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds { character.CheatTracker.AddCheat(Security.CheatTypes.SPEEDWALK, 50); return; } if (!stop) { int deltaY = newY - character.Position.Y; int deltaX = newX - character.Position.X; double radians = Math.Atan((double)deltaY / deltaX); double angle = radians * (180 / Math.PI); character.Rotation = (byte)(angle / 2); } character.Move(oldX, oldY, newX, newY, !run, stop); // hehe }
public static void On_GameClient_GuildNameRequest(WorldClient Client, Packet Packet) { int guildID; if (!Packet.TryReadInt(out guildID)) { return; } Guild guild; if (GetGuildByID(guildID, out guild)) { using (var packet = new Packet(SH29Type.GuildNameResult)) { packet.WriteInt(guildID); packet.WriteString(guild.Name, 16); Client.SendPacket(packet); } } }
private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false) { if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor) { character.CheatTracker.AddCheat(CheatTypes.InvalidMove, 50); return; } int newX, oldX, newY, oldY; if (!stop) { if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) || !packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected."); return; } } else { if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected."); return; } oldX = character.Position.X; oldY = character.Position.Y; } if (character.Map.Block != null) { if (!character.Map.Block.CanWalk(newX, newY)) { Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY); SendPositionBlock(character, newX, newY); SendTeleportCharacter(character, oldX, oldY); return; } } double distance = Vector2.Distance(newX, oldX, newY, oldY); if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds { character.CheatTracker.AddCheat(CheatTypes.Speedwalk, 50); return; } if (!stop) { int deltaY = newY - character.Position.Y; int deltaX = newX - character.Position.X; double radians = Math.Atan((double)deltaY / deltaX); double angle = radians * (180 / Math.PI); character.Rotation = (byte)(angle / 2); } foreach (var member in character.Party) { if (member.Key != character.Name) { using (var ppacket = new Packet(SH14Type.UpdatePartyMemberLoc)) { ppacket.WriteByte(1);//unk ppacket.WriteString(character.Name, 16); ppacket.WriteInt(character.Position.X); ppacket.WriteInt(character.Position.Y); member.Value.SendPacket(ppacket); } } } character.Move(oldX, oldY, newX, newY, !run, stop); // hehe }