示例#1
0
        /// <summary>
        /// Creates the indexed draw call gl.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive.</param>
        /// <param name="drawElementsType">Type of the draw elements.</param>
        /// <param name="idCount">The identifier count.</param>
        /// <param name="instanceCount">The instance count.</param>
        /// <param name="vao">The vao.</param>
        /// <returns></returns>
        public static Action CreateIndexedDrawCallGL(PrimitiveType primitiveType, DrawElementsType drawElementsType, int idCount, int instanceCount, VAO vao)
        {
            if (vao is null)
            {
                void Draw()
                {
                    GL.DrawElementsInstanced(primitiveType, idCount, drawElementsType, (IntPtr)0, instanceCount);
                }

                return(Draw);
            }
            else
            {
                void Draw()
                {
                    vao.Activate();
                    GL.DrawElementsInstanced(primitiveType, idCount, drawElementsType, (IntPtr)0, instanceCount);
                    vao.Deactivate();
                }

                return(Draw);
            }
        }
示例#2
0
        /// <summary>
        /// Creates the draw call gl.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive.</param>
        /// <param name="elementCount">The element count.</param>
        /// <param name="instanceCount">The instance count.</param>
        /// <param name="vao">The vao.</param>
        /// <returns></returns>
        public static Action CreateDrawCallGL(PrimitiveType primitiveType, int elementCount, int instanceCount, VAO vao)
        {
            if (vao is null)
            {
                void Draw()
                {
                    GL.DrawArraysInstanced(primitiveType, 0, elementCount, instanceCount);
                }

                return(Draw);
            }
            else
            {
                void Draw()
                {
                    vao.Activate();
                    GL.DrawArraysInstanced(primitiveType, 0, elementCount, instanceCount);
                    vao.Deactivate();
                }

                return(Draw);
            }
        }