public override IEnumerable <ZenjectResolveException> ValidateBinding(InjectContext context) { if (!_creator.ContainsComponent(_concreteType)) { yield return(new ZenjectResolveException( "Could not find component of type '{0}' in prefab with name '{1}' \nObject graph:\n{2}" .Fmt(_concreteType.Name(), _creator.Prefab.name, context.GetObjectGraphString()))); yield break; } foreach (var err in BindingValidator.ValidateObjectGraph(_container, _concreteType, context)) { yield return(err); } }
public override IEnumerable <ZenjectResolveException> ValidateBinding(InjectContext context) { if (!_creator.ContainsComponent(_concreteType)) { yield return(new ZenjectResolveException( "Could not find component of type '{0}' in prefab with name '{1}' \nObject graph:\n{2}" .Fmt(_concreteType.Name(), _creator.Prefab.name, context.GetObjectGraphString()))); yield break; } // Note that we always want to cache _container instead of using context.Container // since for singletons, the container they are accessed from should not determine // the container they are instantiated with // Transients can do that but not singletons foreach (var err in _container.ValidateObjectGraph(_concreteType, context)) { yield return(err); } }