public PlayerBulletHitHandler( PlayerModel model, Settings settings, AudioPlayer audioPlayer, PlayerSignals.Hit hitSignal) { _hitSignal = hitSignal; _audioPlayer = audioPlayer; _settings = settings; _model = model; }
public EnemyCollisionHandler( EnemyModel model, Settings settings, AudioPlayer audioPlayer, EnemySignals.Hit hitSignal) { _hitSignal = hitSignal; _audioPlayer = audioPlayer; _settings = settings; _model = model; }