private void StartTween() { _animationTween = LeanTween.value(0f, _tiling, _loopInSeconds).setLoopClamp().setOnUpdate(tiling => MovementUtils.SetTexturePosition(_material, _textureId, _materialXOffset, -tiling)).setDelay(_delayBeforeStart); }
public void Reset() { ResetTween(); MovementUtils.SetTexturePosition(_material, _textureId, _materialXOffset, 0f); }