示例#1
0
 public Population(Board board, int size)
 {
     this.Board = board;
     this.Size = size;
     this.Chromosomes = new List<Monk>();
     GenerateFirstPopulation(size);
 }
示例#2
0
 public Population(Board board)
 {
     this.Board = board;
     this.Chromosomes = new List<Monk>();
 }
示例#3
0
文件: Monk.cs 项目: raethlo/ZenGarden
        //protected int RakeRandomly(Board b, int start_x, int start_y, char mark, Direction dir)
        //{
        //    int x = start_x;
        //    int y = start_y;
        //    int new_x;
        //    int new_y;
        //    Random rand = new Random();
        //    int raked = 0;
        //    while ( (x >= 0) && (x< b.X) && (y>=0) && (y<b.Y))
        //    {
        //        if (b.Map[x, y] == Board.Nothing)
        //        {
        //            b.Map[x, y] = mark;
        //            ++raked;
        //            switch (dir)
        //            {
        //                case Direction.Up:
        //                    new_y = y - 1;
        //                    if (new_y < 0)
        //                        return raked;
        //                    else if (b.Map[x, new_y] != Board.Nothing)
        //                    {
        //                        if (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing)
        //                        {
        //                            dir = Direction.Left;
        //                            x--;
        //                            continue;
        //                        }
        //                        else if (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing)
        //                        {
        //                            dir = Direction.Right;
        //                            x++;
        //                            continue;
        //                        }
        //                    }
        //                    y = new_y;
        //                    break;
        //                case Direction.Down:
        //                    new_y = y + 1;
        //                    if (new_y == b.Y)
        //                        return raked;
        //                    //ak nie je volno
        //                    else if (b.Map[x, new_y] != Board.Nothing)
        //                    {
        //                        //pozri vlavo
        //                        if (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing)
        //                        {
        //                            dir = Direction.Left;
        //                            x--;
        //                            continue;
        //                        }
        //                        //pozri vpravo
        //                        else if (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing)
        //                        {
        //                            dir = Direction.Right;
        //                            x++;
        //                            continue;
        //                        }
        //                    }
        //                    y = new_y;
        //                    break;
        //                case Direction.Right:
        //                    new_x = x + 1;
        //                    //return 1;
        //                    if (new_x == b.X)
        //                        return raked;
        //                    else if (b.Map[new_x, y] != Board.Nothing)
        //                    {
        //                        //pozri hore
        //                        if (((y - 1) < 0) || b.Map[x , y - 1] == Board.Nothing)
        //                        {
        //                            dir = Direction.Up;
        //                            y--;
        //                            continue;
        //                        }
        //                        //pozri dole
        //                        else if (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing)
        //                        {
        //                            dir = Direction.Down;
        //                            y++;
        //                            continue;
        //                        }
        //                    }
        //                    x = new_x;
        //                    break;
        //                case Direction.Left:
        //                    new_x = x - 1;
        //                    //return 1;
        //                    if (new_x < 0)
        //                        return raked;
        //                    else if (b.Map[new_x, y] != Board.Nothing)
        //                    {
        //                        //pozri hore
        //                        if (((y - 1) < 0) || b.Map[x , y - 1] == Board.Nothing)
        //                        {
        //                            dir = Direction.Up;
        //                            y--;
        //                            continue;
        //                        }
        //                        //pozri dole
        //                        else if (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing)
        //                        {
        //                            dir = Direction.Down;
        //                            y++;
        //                            continue;
        //                        }
        //                    }
        //                    x = new_x;
        //                    //return 1;
        //                    break;
        //                default:
        //                    break;
        //            }
        //        }
        //        else
        //        {
        //            return 0;
        //        }
        //    }
        //    return raked;
        //}
        //public void EvaluateOnRandomly(Board b)
        //{
        //    double fitness = 0.0 ;
        //    var a = Encoding.ASCII.GetBytes("a")[0];
        //    //poprechadzaj celu mapu podla instrukcii, pojde to postupne, kedze list je zoradeny
        //    //Console.WriteLine("X= {0} Y={1} obvod={2}", b.X, b.Y, 2 * (b.X + b.Y));
        //    byte i = 0;
        //    int y = -1;
        //    int x = -1;
        //    int sum = 0;
        //    Direction dir = Direction.Up; ;
        //    b.Reset();
        //    foreach (var gene in Chromosome)
        //    {
        //        char mark = (char)(i+a);
        //        if (gene.Start < b.X)
        //        {
        //            //this is case when the monk is entering from the upper side
        //            //Console.WriteLine(" {0} => upper side",gene.ToString());
        //            x = gene.Start;
        //            y = 0;
        //            dir = Direction.Down;
        //            //RakeRandomly(b, x, y, mark, Direction.Down);
        //        }
        //        else if ( (gene.Start>= b.X) && (gene.Start < (b.X+b.Y)) )
        //        {
        //            //the right side
        //            //Console.WriteLine(" {0} => right side", gene.ToString());
        //            x = b.X - 1;
        //            y = gene.Start % b.X;
        //            dir = Direction.Left;
        //        }
        //        else if ((gene.Start >= (b.X + b.Y)) && (gene.Start < (b.X + b.X + b.Y)))
        //        {
        //            //the lower side
        //            //Console.WriteLine(" {0} => lower side", gene.ToString());
        //            x = b.X - (gene.Start % (b.X+b.Y)) - 1;
        //            y = b.Y - 1;
        //            dir = Direction.Up;
        //        }
        //        else if ((gene.Start >= (b.X + b.X + b.Y)) && (gene.Start < 2 * (b.X + b.Y)))
        //        {
        //            //the left side
        //            //Console.WriteLine(" {0} => left side", gene.ToString());
        //            x = 0;
        //            y = b.Y - (gene.Start % (b.X + b.X + b.Y)) - 1 ;
        //            dir = Direction.Right;
        //        }
        //        else
        //        {
        //            //error
        //            Console.WriteLine("ERROR: {0}",gene.ToString());
        //            throw new Exception("Gene.Start out of range");
        //        }
        //        int raked = RakeRandomly(b, x, y, mark, dir);
        //        if (raked > 0)
        //        {
        //            ++i;
        //            sum += raked;
        //            //.RakedSurfaceMap = b.ToString();
        //            //Console.WriteLine(PrintResult());
        //        }
        //        else if (raked == (-1))
        //            break;
        //    }
        //    RakedSurfaceMap = b.ToString();
        //    fitness = sum;
        //    this.Fitness = fitness;
        //}
        public void EvaluateOn(Board b)
        {
            var a = Encoding.ASCII.GetBytes("a")[0];
            //poprechadzaj celu mapu podla instrukcii, pojde to postupne, kedze list je zoradeny
            //Console.WriteLine("X= {0} Y={1} obvod={2}", b.X, b.Y, 2 * (b.X + b.Y));
            byte i = 0;
            int y = -1;
            int x = -1;
            int sum = 0;
            Direction dir = Direction.Up; ;

            b.Reset();

            foreach (var gene in Chromosome)
            {

                char mark = (char)(i + a);

                if (gene.Start < b.X)
                {
                    //this is case when the monk is entering from the upper side
                    //Console.WriteLine(" {0} => upper side",gene.ToString());
                    x = gene.Start;
                    y = 0;
                    dir = Direction.Down;
                    //RakeRandomly(b, x, y, mark, Direction.Down);
                }
                else if ((gene.Start >= b.X) && (gene.Start < (b.X + b.Y)))
                {
                    //the right side
                    //Console.WriteLine(" {0} => right side", gene.ToString());
                    x = b.X - 1;
                    y = gene.Start % b.X;
                    dir = Direction.Left;

                }
                else if ((gene.Start >= (b.X + b.Y)) && (gene.Start < (b.X + b.X + b.Y)))
                {
                    //the lower side
                    //Console.WriteLine(" {0} => lower side", gene.ToString());
                    x = b.X - (gene.Start % (b.X + b.Y)) - 1;
                    y = b.Y - 1;
                    dir = Direction.Up;
                }
                else if ((gene.Start >= (b.X + b.X + b.Y)) && (gene.Start < 2 * (b.X + b.Y)))
                {
                    //the left side
                    //Console.WriteLine(" {0} => left side", gene.ToString());
                    x = 0;
                    y = b.Y - (gene.Start % (b.X + b.X + b.Y)) - 1;
                    dir = Direction.Right;
                }
                else
                {
                    //error
                    Console.WriteLine("ERROR: {0}", gene.ToString());
                    throw new Exception("Gene.Start out of range");
                }

                bool was_stuck = false;

                int raked = Rake(b,gene.TurnsRight, x, y, mark, dir,ref was_stuck);
                if (raked > 0)
                {
                    ++i;
                    sum += raked;
                    //.RakedSurfaceMap = b.ToString();
                    //Console.WriteLine(PrintResult());
                }
                if (was_stuck)
                    break;
            }

            RakedSurfaceMap = b.ToString();
            this.Fitness = sum;
        }
示例#4
0
文件: Monk.cs 项目: raethlo/ZenGarden
        //mnich pri narazeni do prekazky vzdy preferuje smer, ktory ma v gene, ak vsak do tej strany nemoze ist,
        //pojde do tej druhej
        protected int Rake(Board b,bool turnsRight, int start_x,int start_y, char mark, Direction dir,ref bool was_stuck)
        {
            int x = start_x;
            int y = start_y;
            int new_x;
            int new_y;
            Random rand = new Random();
            int raked = 0;

            while ((x >= 0) && (x < b.X) && (y >= 0) && (y < b.Y))
            {
                if (b.Map[x, y] == Board.Nothing)
                {
                    b.Map[x, y] = mark;
                    ++raked;

                    switch (dir)
                    {
                        case Direction.Up:
                            new_y = y - 1;
                            if (new_y < 0)
                                return raked;
                            else if (b.Map[x, new_y] != Board.Nothing)
                            {

                                if (!turnsRight && (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Left;
                                    x--;
                                    continue;
                                }
                                else if (turnsRight && (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Right;
                                    x++;
                                    continue;
                                }
                                else if (turnsRight && (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Left;
                                    x--;
                                    continue;
                                }
                                else if (!turnsRight && (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Right;
                                    x++;
                                    continue;
                                }
                                else
                                {
                                    was_stuck = true;
                                    return raked;
                                }

                            }
                            y = new_y;
                            break;
                        case Direction.Down:
                            new_y = y + 1;
                            if (new_y == b.Y)
                                return raked;
                            //ak nie je volno
                            else if (b.Map[x, new_y] != Board.Nothing)
                            {
                                //pozri vlavo, pre mnicha iduceho dole je to vpravo
                                if (turnsRight && (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Left;
                                    x--;
                                    continue;
                                }
                                //pozri vpravo
                                else if (!turnsRight && (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Right;
                                    x++;
                                    continue;
                                }
                                else if (!turnsRight && (((x - 1) < 0) || b.Map[x - 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Left;
                                    x--;
                                    continue;
                                }
                                //pozri vpravo
                                else if (turnsRight && (((x + 1) == b.X) || b.Map[x + 1, y] == Board.Nothing))
                                {
                                    dir = Direction.Right;
                                    x++;
                                    continue;
                                }
                                else
                                {
                                    was_stuck = true;
                                    return raked;
                                }

                            }
                            y = new_y;
                            break;
                        case Direction.Right:
                            new_x = x + 1;
                            //return 1;
                            if (new_x == b.X)
                                return raked;
                            else if (b.Map[new_x, y] != Board.Nothing)
                            {
                                //pozri hore
                                if (!turnsRight && (((y - 1) < 0) || b.Map[x, y - 1] == Board.Nothing))
                                {
                                    dir = Direction.Up;
                                    y--;
                                    continue;
                                }
                                //pozri dole
                                else if (turnsRight && (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing))
                                {
                                    dir = Direction.Down;
                                    y++;
                                    continue;
                                }
                                else if (turnsRight && (((y - 1) < 0) || b.Map[x, y - 1] == Board.Nothing))
                                {
                                    dir = Direction.Up;
                                    y--;
                                    continue;
                                }
                                //pozri dole
                                else if (!turnsRight && (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing))
                                {
                                    dir = Direction.Down;
                                    y++;
                                    continue;
                                }
                                else
                                {
                                    was_stuck = true;
                                    return raked;
                                }
                            }
                            x = new_x;
                            break;
                        case Direction.Left:
                            new_x = x - 1;
                            if (new_x < 0)
                                return raked;
                            else if (b.Map[new_x, y] != Board.Nothing)
                            {
                                //pozri hore
                                if (turnsRight && (((y - 1) < 0) || b.Map[x, y - 1] == Board.Nothing))
                                {
                                    dir = Direction.Up;
                                    y--;
                                    continue;
                                }
                                //pozri dole
                                else if (!turnsRight && (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing))
                                {
                                    dir = Direction.Down;
                                    y++;
                                    continue;
                                }
                                else if (!turnsRight && (((y - 1) < 0) || b.Map[x, y - 1] == Board.Nothing))
                                {
                                    dir = Direction.Up;
                                    y--;
                                    continue;
                                }
                                //pozri dole
                                else if (turnsRight && (((y + 1) == b.Y) || b.Map[x, y + 1] == Board.Nothing))
                                {
                                    dir = Direction.Down;
                                    y++;
                                    continue;
                                }
                                else
                                {
                                    was_stuck = true;
                                    return raked;
                                }
                            }
                            x = new_x;

                            break;
                        default:
                            break;
                    }
                }
                else
                {
                    return raked;
                }

            }
            return raked;
        }
示例#5
0
        private void BtnLoad_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.InitialDirectory = "c:\\";
            openFileDialog1.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
            openFileDialog1.FilterIndex = 2;
            openFileDialog1.RestoreDirectory = true;

            if (board == null)
            {
                board = new Board();
            }
            if (openFileDialog1.ShowDialog() == true)
            {
                try
                {
                    if (!openFileDialog1.FileName.Equals(null))
                    {
                        //board.LoadFromFile("../../Boards/test1.txt");
                        board.LoadFromFile(openFileDialog1.FileName);

                        if (File.Exists("ftf_result.txt"))
                            File.Delete("ftf_result.txt");
                        if (File.Exists("avg_fitness.txt"))
                            File.Delete("avg_fitness.txt");
                        if (File.Exists("max_fitness.txt"))
                            File.Delete("max_fitness.txt");

                        AppendLine(board.X.ToString() + " " + board.Y.ToString());
                        AppendLine(board.ToString());
                        AppendLine("Surface = " + board.Surface());
                        AppendLine("Strategy = " + selection.ToString());
                        AppendLine("Elites = " + elitarism_on);
                        AppendLine("Population size = " + pop_size);
                        AppendLine("Elite rate = " + elite_rate);
                        AppendLine("Mutation rate = " + mutation_chance);
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
            }
        }