// Draw an entire room. private void DrawRoom(Graphics2D g, Room room) { Color belowFade = new Color(255, 255, 255, 150); Color aboveFade = new Color(255, 255, 255, 100); Color hide = Color.Transparent; Color normal = Color.White; // Draw white background. g.FillRectangle(new Rectangle2I(Point2I.Zero, room.Size * GameSettings.TILE_SIZE), Color.White); // Draw tile layers. for (int i = 0; i < room.LayerCount; i++) { // Determine color/transparency for layer based on layer visibility. Color color = normal; if (!editorControl.ShouldDrawEvents) { if (editorControl.CurrentLayer > i) { if (editorControl.BelowTileDrawMode == TileDrawModes.Hide) color = hide; else if (editorControl.BelowTileDrawMode == TileDrawModes.Fade) color = belowFade; } else if (editorControl.CurrentLayer < i) { if (editorControl.AboveTileDrawMode == TileDrawModes.Hide) color = hide; else if (editorControl.AboveTileDrawMode == TileDrawModes.Fade) color = aboveFade; } } // Draw the tile grid for this layer. for (int x = 0; x < room.Width; x++) { for (int y = 0; y < room.Height; y++) { Point2I position = new Point2I(x, y) * GameSettings.TILE_SIZE; TileDataInstance tile = room.GetTile(x, y, i); // Draw tile. if (tile != null && tile.IsAtLocation(x, y)) DrawTile(g, tile, position, color); // Draw grid square. if (i == room.LayerCount - 1) { if (editorControl.ShowGrid) g.DrawRectangle(new Rectangle2I(position, new Point2I(GameSettings.TILE_SIZE + 1)), 1, new Color(0, 0, 0, 150)); } } } } // Draw event tiles. if (editorControl.ShowEvents || editorControl.ShouldDrawEvents) { for (int i = 0; i < room.EventData.Count; i++) DrawEventTile(g, room.EventData[i], room.EventData[i].Position, Color.White); } // Draw the spacing lines between rooms. if (editorControl.RoomSpacing > 0) { g.FillRectangle(new Rectangle2I(0, room.Height * GameSettings.TILE_SIZE, room.Width * GameSettings.TILE_SIZE, editorControl.RoomSpacing), Color.Black); g.FillRectangle(new Rectangle2I(room.Width * GameSettings.TILE_SIZE, 0, editorControl.RoomSpacing, room.Height * GameSettings.TILE_SIZE + editorControl.RoomSpacing), Color.Black); } }
//----------------------------------------------------------------------------- // Overriden methods //----------------------------------------------------------------------------- protected override void Draw() { Graphics2D g = new Graphics2D(spriteBatch); //g.SetRenderTarget(GameData.RenderTargetGame); g.Begin(GameSettings.DRAW_MODE_DEFAULT); g.Clear(Color.White); g.Translate(new Vector2F(-this.HorizontalScroll.Value, -this.VerticalScroll.Value)); g.Translate(-Tileset.SpriteSheet.Offset); g.DrawImage(Tileset.SpriteSheet.Image.GetVariant(Zone.ImageVariantID), Point2I.Zero); Point2I tilePoint = SelectedTile * (Tileset.SpriteSheet.CellSize + Tileset.SpriteSheet.Spacing); g.ResetTranslation(); g.Translate(new Vector2F(-this.HorizontalScroll.Value, -this.VerticalScroll.Value)); g.DrawRectangle(new Rectangle2I(tilePoint, Tileset.SpriteSheet.CellSize + 1), 1, Color.White); g.DrawRectangle(new Rectangle2I(tilePoint + 1, Tileset.SpriteSheet.CellSize - 1), 1, Color.Black); g.DrawRectangle(new Rectangle2I(tilePoint - 1, Tileset.SpriteSheet.CellSize + 3), 1, Color.Black); g.ResetTranslation(); g.End(); }
// Draw an entire level. public void DrawLevel(Graphics2D g) { g.Clear(new Color(175, 175, 180)); // Gray background. // Draw the level if it is open. if (editorControl.IsLevelOpen) { // Draw the rooms. for (int x = 0; x < Level.Width; x++) { for (int y = 0; y < Level.Height; y++) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); g.Translate((Vector2F)(new Point2I(x, y) * ((Level.RoomSize * GameSettings.TILE_SIZE) + editorControl.RoomSpacing))); DrawRoom(g, Level.GetRoomAt(x, y)); g.ResetTranslation(); } } // Draw the highlight box. if (editorControl.HighlightMouseTile && cursorTileLocation >= Point2I.Zero) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); Rectangle2I box = new Rectangle2I(GetLevelTileCoordDrawPosition(cursorTileLocation), new Point2I(16, 16)); g.DrawRectangle(box.Inflated(1, 1), 1, Color.White); g.ResetTranslation(); } // Draw selection grid. if (selectionGridLevel == Level && !selectionGridArea.IsEmpty) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); if (selectionGrid != null) { for (int i = 0; i < selectionGrid.LayerCount; i++) { for (int y = 0; y < selectionGrid.Height; y++) { for (int x = 0; x < selectionGrid.Width; x++) { Point2I position = GetLevelTileCoordDrawPosition(selectionGridArea.Point + new Point2I(x, y)); TileDataInstance tile = selectionGrid.GetTileIfAtLocation(x, y, i); // Draw tile. if (tile != null) DrawTile(g, tile, position, Color.White); } } } // Draw event tiles. if (editorControl.ShowEvents || editorControl.ShouldDrawEvents) { for (int i = 0; i < selectionGrid.EventTiles.Count; i++) { Point2I position = GetLevelTileCoordDrawPosition(selectionGridArea.Point) + selectionGrid.EventTiles[i].Position; DrawEventTile(g, selectionGrid.EventTiles[i], position, Color.White); } } } // Draw the selection box. if (!selectionBox.IsEmpty) { Point2I start = GetLevelPixelDrawPosition(selectionBox.TopLeft); Point2I end = GetLevelPixelDrawPosition(selectionBox.BottomRight); Rectangle2I box = new Rectangle2I(start, end - start); g.DrawRectangle(box, 1, Color.White); g.DrawRectangle(box.Inflated(1, 1), 1, Color.Black); g.DrawRectangle(box.Inflated(-1, -1), 1, Color.Black); } g.ResetTranslation(); } // Draw selected tiles. foreach (BaseTileDataInstance tile in selectedTiles) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); Rectangle2I bounds = tile.GetBounds(); bounds.Point += GetRoomDrawPosition(tile.Room); g.DrawRectangle(bounds, 1, Color.White); g.DrawRectangle(bounds.Inflated(1, 1), 1, Color.Black); g.DrawRectangle(bounds.Inflated(-1, -1), 1, Color.Black); g.ResetTranslation(); } // Draw player sprite for 'Test At Position' Point2I roomSize = (Level.RoomSize * GameSettings.TILE_SIZE) + editorControl.RoomSpacing; Point2I tilePoint = highlightedRoom * roomSize + highlightedTile * GameSettings.TILE_SIZE; if (editorControl.PlayerPlaceMode && highlightedTile >= Point2I.Zero) { g.DrawSprite(GameData.SPR_PLAYER_FORWARD, (Vector2F) tilePoint + new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); } } }
/** <summary> Draws the debug menu. </summary> */ private void DrawMenu(Graphics2D g, DebugMenuItem item, int pathIndex, Point2I position) { if (pathIndex >= currentPath.Count) return; int itemWidth = 32; int itemHeight = 28; int offset = 32; int textOffset = 0; int hotkeyOffset = 0; int hotkeyColumnWidth = 0; int textColumnWidth = 0; int rightPading = 24; //int padding = 20; int hotkeyColumnPadding = 20; if (pathIndex == 0) { offset = 6; rightPading = 8; hotkeyColumnPadding = 0; } // Measure the width to draw the menu at. for (int i = 0; i < item.Items.Count; ++i) { DebugMenuItem subItem = item.Items[i]; Rectangle2I r1 = (Rectangle2I)debugMenuFont.MeasureStringBounds(subItem.Text, Align.Left); Rectangle2I r2 = (Rectangle2I)debugMenuFont.MeasureStringBounds(subItem.HotKey.Name, Align.Left); hotkeyOffset = GMath.Max(hotkeyOffset, r1.Width + offset + 10); itemWidth = GMath.Max(itemWidth, r1.Width + r2.Width + offset + rightPading); textColumnWidth = GMath.Max(textColumnWidth, r1.Width); hotkeyColumnWidth = GMath.Max(hotkeyColumnWidth, r2.Width); } hotkeyOffset = offset + textColumnWidth + hotkeyColumnPadding; textOffset = offset; itemWidth = offset + textColumnWidth + hotkeyColumnPadding + hotkeyColumnWidth + rightPading; // Draw outline. Rectangle2I menuRect = new Rectangle2I(position.X, position.Y, itemWidth, itemHeight * item.Items.Count); if (pathIndex == 0) { menuRect.Width = itemWidth * item.Items.Count; menuRect.Height = itemHeight; } g.DrawRectangle(menuRect, 1.0f, colorOutline); // Draw background. menuRect.Inflate(-1, -1); g.FillRectangle(menuRect, colorBackground); // Draw item list. for (int i = 0; i < item.Items.Count; ++i) { Rectangle2I r = new Rectangle2I(position.X, position.Y, itemWidth, itemHeight); if (pathIndex == 0) { r.Inflate(0, -1); if (i == 0) { r.X += 1; r.Width -= 1; } if (i == item.Items.Count - 1) r.Width -= 1; } else { r.Inflate(-1, 0); if (i == 0) { r.Y += 1; r.Height -= 1; } if (i == item.Items.Count - 1) r.Height -= 1; } DebugMenuItem subItem = item.Items[i]; // Draw highlight. if (currentPath[pathIndex] == i) { Rectangle2F sr = (Rectangle2I)r; sr.Inflate(-2, -2); if (controlMode == MenuControlMode.Keyboard || controlMode == MenuControlMode.GamePad || pathIndex < currentPath.Count - 1) g.FillRectangle(sr, colorBackgroundHighlight); } Point2I ms = (Point2I)Mouse.GetPosition(); if (r.Contains(ms)) { mouseHover = true; mouseHoverItem = subItem; Rectangle2F sr = (Rectangle2I)r; sr.Inflate(-2, -2); if (controlMode == MenuControlMode.Mouse) g.FillRectangle(sr, colorBackgroundHighlight); } // Draw text label. string text = subItem.Text; string hotkey = subItem.HotKey.Name; g.DrawRealString(debugMenuFont, text, new Point2I(r.Min.X + textOffset, (int)r.Center.Y), Align.Left | Align.Int, colorText); g.DrawRealString(debugMenuFont, hotkey, new Point2I(r.Min.X + hotkeyOffset, (int)r.Center.Y), Align.Left | Align.Int, colorHotkey); // Draw toggle check. if (subItem is ToggleMenuItem) { bool enabled = ((ToggleMenuItem)subItem).IsEnabled; SpriteEx spr = debugMenuSprites["checkbox_disabled"]; if (enabled) spr = debugMenuSprites["checkbox_enabled"]; if (subItem is RadioButtonMenuItem) { spr = debugMenuSprites["radiobutton_disabled"]; if (enabled) spr = debugMenuSprites["radiobutton_enabled"]; } g.DrawSpriteEx(spr, new Vector2F(r.Min.X + 6, r.Min.Y + 6), colorText); } // Draw submenu arrow. if (item != menu && subItem.Items.Count > 0) { g.DrawSpriteEx(debugMenuSprites["submenu_arrow"], new Vector2F(r.Max.X - 18, r.Min.Y + 6), colorArrow); } // Draw nested menu. if (currentPath[pathIndex] == i) { Point2I p = position; if (pathIndex == 0) p.Y += itemHeight - 1; else p.X += itemWidth - 1; DrawMenu(g, subItem, pathIndex + 1, p); } // Move current position. if (pathIndex == 0) position.X += itemWidth; else position.Y += itemHeight; } }
// Draw an entire level. public void DrawLevel(Graphics2D g) { g.Clear(new Color(175, 175, 180)); // Draw the level if it is open. if (editorControl.IsLevelOpen) { // Draw the rooms. for (int x = 0; x < Level.Width; x++) { for (int y = 0; y < Level.Height; y++) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); g.Translate((Vector2F)(new Point2I(x, y) * ((Level.RoomSize * GameSettings.TILE_SIZE) + editorControl.RoomSpacing))); DrawRoom(g, Level.GetRoomAt(x, y)); g.ResetTranslation(); } } // Draw the highlight box. if (editorControl.HighlightMouseTile && cursorTileLocation >= Point2I.Zero) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); Rectangle2I box = new Rectangle2I(GetLevelTileCoordDrawPosition(cursorTileLocation), new Point2I(16, 16)); g.DrawRectangle(box.Inflated(1, 1), 1, Color.White); g.ResetTranslation(); } // Draw the selection box. if (!selectionBox.IsEmpty) { g.Translate(new Vector2F(-HorizontalScroll.Value, -VerticalScroll.Value)); Point2I start = GetLevelTileCoordDrawPosition(selectionBox.TopLeft); Point2I end = GetLevelTileCoordDrawPosition(selectionBox.BottomRight); Rectangle2I box = new Rectangle2I(start, end - start); g.DrawRectangle(box, 1, Color.White); g.DrawRectangle(box.Inflated(1, 1), 1, Color.Black); g.DrawRectangle(box.Inflated(-1, -1), 1, Color.Black); g.ResetTranslation(); } // Draw player sprite for 'Test At Position' Point2I roomSize = (Level.RoomSize * GameSettings.TILE_SIZE) + editorControl.RoomSpacing; Point2I tilePoint = highlightedRoom * roomSize + highlightedTile * GameSettings.TILE_SIZE; if (editorControl.PlayerPlaceMode && highlightedTile >= Point2I.Zero) { g.DrawSprite(GameData.SPR_PLAYER_FORWARD, tilePoint); } } }
private static void DrawTile(Graphics2D g, Tile tile) { if (TileDebugInfoMode == TileDrawInfo.CollisionBoxes) { if (tile.IsSolid && tile.CollisionModel != null) { foreach (Rectangle2F box in tile.CollisionModel.Boxes) { Rectangle2F r = Rectangle2F.Translate(box, tile.Position); g.FillRectangle(r, Color.Red); //g.DrawRectangle(r, 1, Color.Maroon); } } } else if (TileDebugInfoMode == TileDrawInfo.GridArea) { Rectangle2F tileBounds = (Rectangle2F) tile.TileGridArea; tileBounds.Point *= GameSettings.TILE_SIZE; tileBounds.Size *= GameSettings.TILE_SIZE; Color c = Color.Yellow; if (tile.Layer == 1) c = Color.Blue; else if (tile.Layer == 2) c = Color.Red; g.FillRectangle(tileBounds, c); tileBounds = new Rectangle2F(tile.Position, tile.Size * GameSettings.TILE_SIZE); c = Color.Olive; if (tile.Layer == 1) c = Color.Cyan; else if (tile.Layer == 2) c = Color.Maroon; g.DrawLine(new Line2F(tileBounds.TopLeft, tileBounds.BottomRight - new Point2I(1, 1)), 1, c); g.DrawLine(new Line2F(tileBounds.TopRight - new Point2I(1, 0), tileBounds.BottomLeft - new Point2I(0, 1)), 1, c); g.DrawRectangle(tileBounds, 1, Color.Black); } }
//----------------------------------------------------------------------------- // Overriden methods //----------------------------------------------------------------------------- protected override void Draw() { Graphics2D g = new Graphics2D(spriteBatch); //g.SetRenderTarget(GameData.RenderTargetGame); g.Begin(GameSettings.DRAW_MODE_DEFAULT); Point2I selectedTileLocation = GetSelectedTileLocation(); // Draw the tileset. g.Clear(Color.White); g.Translate(-this.HorizontalScroll.Value, -this.VerticalScroll.Value); if (Tileset.SpriteSheet == null) { // Draw each tile's sprite seperately. for (int y = 0; y < Tileset.Height; y++) { for (int x = 0; x < Tileset.Width; x++) { BaseTileData tileData = Tileset.GetTileData(x, y); if (tileData != null) { int spacing = 1; Vector2F drawPos = new Vector2F(x, y) * (Tileset.CellSize + spacing); SpriteAnimation spr = tileData.Sprite; int imageVariantID = tileData.Properties.GetInteger("image_variant", Zone.ImageVariantID); if (imageVariantID < 0) imageVariantID = Zone.ImageVariantID; if (spr.IsAnimation) { int substripIndex = tileData.Properties.GetInteger("substrip_index", 0); spr.Animation = spr.Animation.GetSubstrip(substripIndex); } g.DrawAnimation(tileData.Sprite, imageVariantID, 0.0f, drawPos, Color.White); } } } } else { // Draw the spritesheet's image. g.Translate(-Tileset.SpriteSheet.Offset); g.DrawImage(Tileset.SpriteSheet.Image.GetVariant(Zone.ImageVariantID), Point2I.Zero); g.ResetTranslation(); } // Draw the selection box. if (selectedTileLocation >= Point2I.Zero) { Point2I tilePoint = selectedTileLocation * (Tileset.CellSize + Tileset.Spacing); g.Translate(-this.HorizontalScroll.Value, -this.VerticalScroll.Value); g.DrawRectangle(new Rectangle2I(tilePoint, Tileset.CellSize + 1), 1, Color.White); g.DrawRectangle(new Rectangle2I(tilePoint + 1, Tileset.CellSize - 1), 1, Color.Black); g.DrawRectangle(new Rectangle2I(tilePoint - 1, Tileset.CellSize + 3), 1, Color.Black); g.ResetTranslation(); } g.End(); }