public bool saveallSprites() { byte[] sprites_buffer = new byte[0x1670]; //empty room data = 0x250 //start of data = 0x252 try { int pos = 0x252; //set empty room sprites_buffer[0x250] = 0x00; sprites_buffer[0x251] = 0xFF; for (int i = 0; i < 296; i++) { if (all_rooms[i].sprites.Count <= 0) { sprites_buffer[(i * 2)] = (byte)((Addresses.pctosnes(Constants.sprites_data_empty_room) & 0xFF)); sprites_buffer[(i * 2) + 1] = (byte)((Addresses.pctosnes(Constants.sprites_data_empty_room) >> 8) & 0xFF); } else { //pointer : sprites_buffer[(i * 2)] = (byte)((Addresses.pctosnes(Constants.sprites_data + (pos - 0x252)) & 0xFF)); sprites_buffer[(i * 2) + 1] = (byte)((Addresses.pctosnes(Constants.sprites_data + (pos - 0x252)) >> 8) & 0xFF); //ROM.DATA[sprite_address] == 1 ? true : false; sprites_buffer[pos] = (byte)(all_rooms[i].sortSprites == true ? 0x01 : 0x00); //Unknown byte?? pos++; foreach (Sprite spr in all_rooms[i].sprites) //3bytes { byte b1 = (byte)((spr.layer << 7) + (spr.subtype << 5) + spr.y); byte b2 = (byte)((spr.overlord << 5) + spr.x); byte b3 = (byte)((spr.id)); sprites_buffer[pos] = b1; pos++; sprites_buffer[pos] = b2; pos++; sprites_buffer[pos] = b3; pos++; //if current sprite hold a key then save it before if (spr.keyDrop == 1) { byte bb1 = (byte)(0xFE); byte bb2 = (byte)(0x00); byte bb3 = (byte)(0xE4); sprites_buffer[pos] = bb1; pos++; sprites_buffer[pos] = bb2; pos++; sprites_buffer[pos] = bb3; pos++; } if (spr.keyDrop == 2) { byte bb1 = (byte)(0xFD); byte bb2 = (byte)(0x00); byte bb3 = (byte)(0xE4); sprites_buffer[pos] = bb1; pos++; sprites_buffer[pos] = bb2; pos++; sprites_buffer[pos] = bb3; pos++; } } sprites_buffer[pos] = 0xFF;//End of sprites pos++; } } int spritePointer = (04 << 16) + (ROM.DATA[Constants.rooms_sprite_pointer + 1] << 8) + (ROM.DATA[Constants.rooms_sprite_pointer]); sprites_buffer.CopyTo(ROM.DATA, spritePointer); } catch (Exception e) { return(true); } return(false); // False = no error }
public void DecompressAllMapTiles() { //int npos = 0; int sx = 0; int sy = 0; int c = 0; for (int i = 0; i < 160; i++) { int p1 = (ROM.DATA[(Constants.compressedAllMap32PointersHigh) + 2 + (int)(3 * i)] << 16) + (ROM.DATA[(Constants.compressedAllMap32PointersHigh) + 1 + (int)(3 * i)] << 8) + (ROM.DATA[(Constants.compressedAllMap32PointersHigh + (int)(3 * i))]); p1 = Addresses.snestopc(p1); int p2 = (ROM.DATA[(Constants.compressedAllMap32PointersLow) + 2 + (int)(3 * i)] << 16) + (ROM.DATA[(Constants.compressedAllMap32PointersLow) + 1 + (int)(3 * i)] << 8) + (ROM.DATA[(Constants.compressedAllMap32PointersLow + (int)(3 * i))]); p2 = Addresses.snestopc(p2); int ttpos = 0; int compressedSize1 = 0; int compressedSize2 = 0; byte[] bytes = ZCompressLibrary.Decompress.ALTTPDecompressOverworld(ROM.DATA, p2, 1000, ref compressedSize1); byte[] bytes2 = ZCompressLibrary.Decompress.ALTTPDecompressOverworld(ROM.DATA, p1, 1000, ref compressedSize2); for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { ushort tidD = (ushort)((bytes2[ttpos] << 8) + bytes[ttpos]); int tpos = tidD; if (tpos < tiles32.Count) { //map16tiles[npos] = new Tile32(tiles32[tpos].tile0, tiles32[tpos].tile1, tiles32[tpos].tile2, tiles32[tpos].tile3); if (i < 64) { allmapsTilesLW[(x * 2) + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile0; allmapsTilesLW[(x * 2) + 1 + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile1; allmapsTilesLW[(x * 2) + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile2; allmapsTilesLW[(x * 2) + 1 + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile3; } else if (i < 128 && i >= 64) { allmapsTilesDW[(x * 2) + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile0; allmapsTilesDW[(x * 2) + 1 + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile1; allmapsTilesDW[(x * 2) + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile2; allmapsTilesDW[(x * 2) + 1 + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile3; } else { allmapsTilesSP[(x * 2) + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile0; allmapsTilesSP[(x * 2) + 1 + (sx * 32), (y * 2) + (sy * 32)] = tiles32[tpos].tile1; allmapsTilesSP[(x * 2) + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile2; allmapsTilesSP[(x * 2) + 1 + (sx * 32), (y * 2) + 1 + (sy * 32)] = tiles32[tpos].tile3; } } ttpos += 1; } } sx++; if (sx >= 8) { sy++; sx = 0; } c++; if (c >= 64) { sx = 0; sy = 0; c = 0; } } }
public int getLongPointerSnestoPc(int pos) { int p = (ROM.DATA[pos + 2] << 16) + (ROM.DATA[pos + 1] << 8) + (ROM.DATA[pos]); return(Addresses.snestopc(p)); }
public bool saveallPots() { int pos = ConstantsJP.items_data_start + 2; //skip 2 FF FF that are empty pointer for (int i = 0; i < 296; i++) { if (all_rooms[i].pot_items.Count == 0) { ROM.DATA[ConstantsJP.room_items_pointers + (i * 2)] = (byte)((Addresses.pctosnes(ConstantsJP.items_data_start) & 0xFF)); ROM.DATA[ConstantsJP.room_items_pointers + (i * 2) + 1] = (byte)((Addresses.pctosnes(ConstantsJP.items_data_start) >> 8) & 0xFF); continue; } //pointer ROM.DATA[ConstantsJP.room_items_pointers + (i * 2)] = (byte)((Addresses.pctosnes(pos) & 0xFF)); ROM.DATA[ConstantsJP.room_items_pointers + (i * 2) + 1] = (byte)((Addresses.pctosnes(pos) >> 8) & 0xFF); for (int j = 0; j < all_rooms[i].pot_items.Count; j++) { if (all_rooms[i].pot_items[j].layer == 0) { all_rooms[i].pot_items[j].bg2 = false; } else { all_rooms[i].pot_items[j].bg2 = true; } int xy = (((all_rooms[i].pot_items[j].y * 64) + all_rooms[i].pot_items[j].x) << 1); ROM.DATA[pos] = (byte)(xy & 0xFF); pos++; ROM.DATA[pos] = (byte)(((xy >> 8) & 0xFF) + (all_rooms[i].pot_items[j].bg2 == true ? 0x20 : 0x00)); pos++; ROM.DATA[pos] = all_rooms[i].pot_items[j].id; pos++; } ROM.DATA[pos] = 0xFF; pos++; ROM.DATA[pos] = 0xFF; pos++; if (pos > ConstantsJP.items_data_end) { return(true); } } return(false); // False = no error }
public void loadSprites(bool fromImport = false) { if (index < 144) { byte[] data = ROM.DATA; if (fromImport) { data = ROM.IMPORTDATA; } bool newadress = false; if (data.Length > 0x100000) { if (data[0x1083C0] == 0xFF) { newadress = true; } } sprites[0] = new List <Sprite>(); sprites[1] = new List <Sprite>(); sprites[2] = new List <Sprite>(); if (parent == index) { int spritesAddress = Constants.overworldSpritesZelda; int sprite_address_snes = (09 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; if (newadress) { spritesAddress = Constants.overworldSpritesZeldaEditor; sprite_address_snes = (0x21 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; } int sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = data[sprite_address]; byte b2 = data[sprite_address + 1]; byte b3 = data[sprite_address + 2]; if (b1 == 0xFF) { break; } int fakeid = parent; if (fakeid >= 64) { fakeid -= 64; } int my = (fakeid / 8); int mx = fakeid - (my * 8); int realX = ((b2 & 0x3F) * 16) + mx * 512; int realY = ((b1 & 0x3F) * 16) + my * 512; if (index >= 64) { sprites[0].Add(new Sprite((byte)parent, b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), ow.allmaps, realX, realY)); } else { sprites[1].Add(new Sprite((byte)parent, b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), ow.allmaps, realX, realY)); } sprite_address += 3; } spritesAddress = Constants.overworldSpritesBegining; sprite_address_snes = (09 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; if (newadress) { spritesAddress = Constants.overworldSpritesBeginingEditor; sprite_address_snes = (0x21 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; } sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = data[sprite_address]; byte b2 = data[sprite_address + 1]; byte b3 = data[sprite_address + 2]; if (b1 == 0xFF) { break; } int fakeid = parent; if (fakeid >= 64) { fakeid -= 64; } int my = (fakeid / 8); int mx = fakeid - (my * 8); int realX = ((b2 & 0x3F) * 16) + mx * 512; int realY = ((b1 & 0x3F) * 16) + my * 512; if (index >= 64) { } else { sprites[0].Add(new Sprite((byte)parent, b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), ow.allmaps, realX, realY)); } sprite_address += 3; } spritesAddress = Constants.overworldSpritesAgahnim; sprite_address_snes = (09 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; if (newadress) { spritesAddress = Constants.overworldSpritesAgahnimEditor; sprite_address_snes = (0x21 << 16) + (data[spritesAddress + (parent * 2) + 1] << 8) + data[spritesAddress + (parent * 2)]; } sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = data[sprite_address]; byte b2 = data[sprite_address + 1]; byte b3 = data[sprite_address + 2]; if (b1 == 0xFF) { break; } int fakeid = parent; if (fakeid >= 64) { fakeid -= 64; } int my = (fakeid / 8); int mx = fakeid - (my * 8); int realX = ((b2 & 0x3F) * 16) + mx * 512; int realY = ((b1 & 0x3F) * 16) + my * 512; if (index >= 64) { } else { sprites[2].Add(new Sprite((byte)parent, b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), ow.allmaps, realX, realY)); } sprite_address += 3; } } } }
public static Bitmap selectedtobmp(byte[] sheets, int p = 4, bool sprite = false) { byte[] blocks = new byte[24]; byte[] data = new byte[blocks.Length * 0x1000]; int gfxanimatedPointer = (ROM.DATA[Constants.gfx_animated_pointer + 2] << 16) + (ROM.DATA[Constants.gfx_animated_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_animated_pointer]); gfxanimatedPointer = Addresses.snestopc(gfxanimatedPointer); for (int i = 0; i < blocks.Length; i++) { if (i < sheets.Length) { byte[] d = GFX.bpp3snestoindexed(GFX.gfxdata, sheets[i]); byte[] dd = new byte[0]; if (i == 6) { dd = GFX.bpp3snestoindexed(GFX.gfxdata, ROM.DATA[gfxanimatedPointer + 0]); //static animated gfx1 } if (i == 7) { dd = GFX.bpp3snestoindexed(GFX.gfxdata, 92); //static animated gfx1 } for (int j = 0; j < d.Length; j++) { data[(i * 0x1000) + j] = d[j]; if (i == 6) { if (j >= 0xC00) { data[(i * 0x1000) + j] = dd[j - 0xC00]; } } if (i == 7) { if (j < 0x400) { data[(i * 0x1000) + j] = dd[j]; } } } } } Bitmap b = new Bitmap(128, 256); begin_draw(b, 128, 256); unsafe { for (int x = 0; x < 128; x++) { for (int y = 0; y < 32 * sheets.Length; y++) { int dest = (x + (y * 128)) * 4; if (sprite == true) { GFX.currentData[dest] = (GFX.spritesPalettes[data[(dest / 4)], p].B); GFX.currentData[dest + 1] = (GFX.spritesPalettes[data[(dest / 4)], p].G); GFX.currentData[dest + 2] = (GFX.spritesPalettes[data[(dest / 4)], p].R); GFX.currentData[dest + 3] = 255; } else { GFX.currentData[dest] = (GFX.loadedPalettes[data[(dest / 4)], p].B); GFX.currentData[dest + 1] = (GFX.loadedPalettes[data[(dest / 4)], p].G); GFX.currentData[dest + 2] = (GFX.loadedPalettes[data[(dest / 4)], p].R); GFX.currentData[dest + 3] = 255; } } } } end_draw(b); return(b); }
public static byte[] DecompressTiles() //to gfx.bin { byte[] buffer = new byte[0x6F800]; // (185) byte[] bufferBlock; int bufferPos = 0; for (int i = 0; i < 96; i++) { int gfxPointer1 = Addresses.snestopc((ROM.DATA[Constants.gfx_1_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_1_pointer])); int gfxPointer2 = Addresses.snestopc((ROM.DATA[Constants.gfx_2_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_2_pointer])); int gfxPointer3 = Addresses.snestopc((ROM.DATA[Constants.gfx_3_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_3_pointer])); byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addresses[i] = Addresses.snestopc(addr); //Console.WriteLine(Addresses.snestopc(addr).ToString("X6")); byte[] tbufferBlock = ZCompressLibrary.Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]); bufferBlock = tbufferBlock; if (tbufferBlock.Length != 0x600) { bpp[i] = 2; bufferBlock = new byte[0x600]; for (int j = 0; j < 0x600; j++) { bufferBlock[j] = tbufferBlock[j]; } } else { bpp[i] = 3; } //bufferBlock = Decompress(Addresses.snestopc(addr), ROM.DATA); for (int j = 0; j < bufferBlock.Length; j++) { buffer[bufferPos] = bufferBlock[j]; bufferPos++; } } for (int i = 96; i < 223; i++) { bpp[i] = 3; if (i < 115 || i > 126) //not compressed { int gfxPointer1 = Addresses.snestopc((ROM.DATA[Constants.gfx_1_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_1_pointer])); int gfxPointer2 = Addresses.snestopc((ROM.DATA[Constants.gfx_2_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_2_pointer])); int gfxPointer3 = Addresses.snestopc((ROM.DATA[Constants.gfx_3_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_3_pointer])); byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addresses[i] = Addresses.snestopc(addr); byte[] tbufferBlock = ZCompressLibrary.Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]); bufferBlock = tbufferBlock; if (tbufferBlock.Length != 0x600) { bpp[i] = 2; bufferBlock = new byte[0xC00]; Console.WriteLine(tbufferBlock.Length); for (int j = 0; j < tbufferBlock.Length; j++) { bufferBlock[j] = tbufferBlock[j]; } } for (int j = 0; j < bufferBlock.Length; j++) { buffer[bufferPos] = bufferBlock[j]; bufferPos++; } } else { int gfxPointer1 = Addresses.snestopc((ROM.DATA[Constants.gfx_1_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_1_pointer])); int gfxPointer2 = Addresses.snestopc((ROM.DATA[Constants.gfx_2_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_2_pointer])); int gfxPointer3 = Addresses.snestopc((ROM.DATA[Constants.gfx_3_pointer + 1] << 8) + (ROM.DATA[Constants.gfx_3_pointer])); byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addr = Addresses.snestopc(addr); bpp[i] = 3; for (int j = 0; j < 0x600; j++) { buffer[bufferPos] = ROM.DATA[addr + j]; bufferPos++; } } } FileStream fs = new FileStream("testgfx.gfx", FileMode.OpenOrCreate, FileAccess.Write); fs.Write(buffer.ToArray(), 0, buffer.Length); fs.Close(); return(buffer); }