示例#1
0
        public async Task <AssetBundle> LoadAssetBundle(string bundlePath)
        {
            AssetBundle assetBundle = null;

            if (cacheAssetBundleDic.TryGetValue(bundlePath, out assetBundle))
            {
                return(assetBundle);
            }
            else
            {
                try
                {
                    //load dependences
                    await LoadAssetBundleDependences(manifest.GetAllDependencies(bundlePath));

                    var loader = CreateAssetLoader <AssetBundle>();
                    assetBundle = await loader.LoadAssetBundle(bundlePath);

                    RecycleAssetLoader(loader);
                    assetBundleRefCountDic.Add(bundlePath, 1);
                    cacheAssetBundleDic.Add(bundlePath, assetBundle);
                }
                catch (System.Exception e)
                {
                    ZLog.Debug(e.Message + "=====" + e.StackTrace);
                }

                return(assetBundle);
            }
        }
示例#2
0
        private async void Start()
        {
            ZLog.Debug("Test--------------------");
            var stopwatch = new Stopwatch();

            stopwatch.Start();
            //await ResMgr.Instance.Init();
            //await ResMgr.Instance.LoadAssetBundle("com");
            // ZLog.Debug(bundle.name);
            //var cube3 = await ResMgr.Instance.LoadAsset<GameObject>(new AssetId("cube3", "Cube3"));
            //var cube2 = await ResMgr.Instance.LoadAsset<GameObject>(new AssetId("cube2", "Cube2"));
            //GameObject.Instantiate(cube3, Vector3.zero, Quaternion.identity);
            //GameObject.Instantiate(cube2, Vector3.up, Quaternion.identity);
            //await new AsyncWaitFrame(1);
            //StartCoroutine(TestIE());
            // ZLog.Debug(Time.deltaTime*30);
            await new AsyncWaitFrame(30);
            stopwatch.Stop();
            ZLog.Debug(stopwatch.ElapsedMilliseconds);
            stopwatch.Restart();
            await new AsyncWaitFrame(30);
            stopwatch.Stop();
            ZLog.Debug(stopwatch.ElapsedMilliseconds);
            stopwatch.Restart();
            await new AsyncWaitFrame(30);
            stopwatch.Stop();
            ZLog.Debug(stopwatch.ElapsedMilliseconds);
            stopwatch.Restart();
            await new AsyncWaitFrame(30);
            stopwatch.Stop();
            ZLog.Debug(stopwatch.ElapsedMilliseconds);
        }
示例#3
0
 public static void PrintMsgDic()
 {
     ZLog.Debug("\t\t\t=== MESSENGER PrintEventTable ===");
     foreach (KeyValuePair <uint, Delegate> pair in msgHandlerDic)
     {
         ZLog.Debug("\t\t\t" + pair.Key + "\t\t" + pair.Value);
     }
     ZLog.Debug("\n");
 }
示例#4
0
        private IEnumerator TestIE()
        {
            var stopwatch = new Stopwatch();

            stopwatch.Start();
            for (var i = 0; i < 30; i++)
            {
                yield return(null);
            }
            stopwatch.Stop();
            ZLog.Debug(stopwatch.ElapsedMilliseconds);
        }
示例#5
0
        public async Task <T> LoadAsset <T>(AssetId assetId) where T : Object
        {
            Object o = null;

            if (cacheResDic.TryGetValue(assetId, out o))
            {
                return(o as T);
            }

            // #if UNITY_EDITOR
            //                 LoadAssetFromLocal<T>(assetId, onFinished);
            // #else
            AssetBundle bundle = null;
            T           asset  = null;

            try
            {
                if (cacheAssetBundleDic.TryGetValue(assetId.BundleId, out bundle))
                {
                    asset = await LoadAssetFromBundle <T>(assetId, bundle);
                }
                else
                {
                    bundle = await LoadAssetBundle(assetId.BundleId);

                    asset = await LoadAssetFromBundle <T>(assetId, bundle);
                }
            }
            catch (System.Exception e)
            {
                ZLog.Debug(e.Message + "=====" + e.StackTrace);
            }

            return(asset);
            //#endif
        }