/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //21/35
            sample_image = new SpriteSheet(Content.Load <Texture2D>("sprites/commandos"), spriteBatch, 21, 35);
            sample_tile  = new SpriteSheet(Content.Load <Texture2D>("sprites/green_tile20x20"), spriteBatch, 20, 20);
            sample_util  = new SpriteSheet(Content.Load <Texture2D>("sprites/util_misc20x20"), spriteBatch, 20, 20);
            menuUI       = new SpriteSheet(Content.Load <Texture2D>("gamePlayUI/menuUI"), spriteBatch, 299, 211);
            iconUI       = new SpriteSheet(Content.Load <Texture2D>("gamePlayUI/icons"), spriteBatch, 208, 51);
            gamePlayMenu = new ViewGamePlayMenu(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, menuUI);
            gamePlayMenu.loadIconSprite(iconUI);

            gameSelectView.loadSpriteSheet(sample_util);

            gameView = new View(800, 600, spriteBatch);
            gameView.LoadScenario(this.testGameController.scenario);
            gamePlayMenu.LoadScenario(this.testGameController.scenario);
            gameView.LoadMap(this.testGameController.gameWorld);


            gameView.LoadSpriteSheet(sample_tile);
            gameView.LoadUnitsSpriteSheet(sample_image);
            gameView.LoadUtilitySpriteSheet(sample_util);
            gameView.LoadBuildingSpriteSheet(new SpriteSheet(Content.Load <Texture2D>("gameBuildings/sample_build"), spriteBatch, 40, 40));
            testGameController.registerObserver(gameSelectView);
            // TODO: use this.Content to load your game content here
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //21/35
            sample_image = new SpriteSheet(Content.Load<Texture2D>("sprites/commandos"), spriteBatch, 21, 35);
            sample_tile = new SpriteSheet(Content.Load<Texture2D>("sprites/green_tile20x20"), spriteBatch, 20, 20);
            sample_util = new SpriteSheet(Content.Load<Texture2D>("sprites/util_misc20x20"), spriteBatch, 20, 20);
            menuUI = new SpriteSheet(Content.Load<Texture2D>("gamePlayUI/menuUI"), spriteBatch, 299, 211);
            iconUI = new SpriteSheet(Content.Load<Texture2D>("gamePlayUI/icons"), spriteBatch, 208, 51);
            gamePlayMenu = new ViewGamePlayMenu(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight,menuUI);
            gamePlayMenu.loadIconSprite(iconUI);

            gameSelectView.loadSheet(sample_util);

            gameView = new ZRTS.View.ViewGame(800,600);
            //gameView.LoadScenario(this.testGameController.scenario);
            gamePlayMenu.LoadScenario(this.testGameController.scenario);
            gameView.loadGameWorld(this.testGameController.gameWorld);

            gameView.loadSheet(sample_tile);
            gameView.loadUnitSheet(sample_image);
            //gameView.LoadUtilitySpriteSheet(sample_util);
            gameView.loadBuildingSheet(new SpriteSheet(Content.Load<Texture2D>("gameBuildings/sample_build"), spriteBatch, 40, 40));
            testGameController.registerObserver(gameSelectView);
            // TODO: use this.Content to load your game content here
        }