/// <summary> /// Button for produce unit /// </summary> /// <param name="unitType">Type of unit</param> /// <returns>UI representing Unit Button corresponding to the type given</returns> public ProduceUnitButton BuildProduceUnitButton(string unitType) { Rectangle sourceRect = new Rectangle(0, GameConfig.SELECT_AVATAR_START_Y, 76, 76); ProduceUnitButton button = new ProduceUnitButton(game, sourceRect, unitType); button.UnitType = unitType; return(button); }
public ProduceUnitButton BuildProduceUnitButton(string unitType) { Rectangle sourceRect; //if (unitType.Equals("soldier")) //{ sourceRect = new Rectangle(0, GameConfig.SELECT_AVATAR_START_Y, 76, 76); //} ProduceUnitButton button = new ProduceUnitButton(game, sourceRect, unitType); button.UnitType = unitType; return(button); }
/// <summary> /// Button for produce unit /// </summary> /// <param name="unitType">Type of unit</param> /// <returns>UI representing Unit Button corresponding to the type given</returns> public ProduceUnitButton BuildProduceUnitButton(string unitType) { Rectangle sourceRect = new Rectangle(0, GameConfig.SELECT_AVATAR_START_Y, 76, 76); ProduceUnitButton button = new ProduceUnitButton(game, sourceRect, unitType); button.UnitType = unitType; return button; }
public ProduceUnitButton BuildProduceUnitButton(string unitType) { Rectangle sourceRect; //if (unitType.Equals("soldier")) //{ sourceRect = new Rectangle(0, GameConfig.SELECT_AVATAR_START_Y, 76, 76); //} ProduceUnitButton button = new ProduceUnitButton(game, sourceRect, unitType); button.UnitType = unitType; return button; }