示例#1
0
        protected override void Start()
        {
#if UNITY_EDITOR
            UGUITools.AutoUIRoot(this);
#endif
            base.Start();
        }
示例#2
0
        protected override void Start()
        {
#if UNITY_EDITOR
            UGUITools.AutoUIRoot(this);
#endif
            base.Start();
            enabled   = sprite;
            m_Polygon = GetComponent <PolygonCollider2D>();
        }