示例#1
0
 public TankInfo(Vector3 _position, Vector3 _eularAngles, Vector3 _turretEularAngles, int _health, float _protection, int [] _partHealth, float[] _partProtection, TankOrder _order)
     : base(_position, _eularAngles)
 {
     PartHealth        = _partHealth;
     PartProtection    = _partProtection;
     TurretEularAngles = _eularAngles;
     Health            = _health;
     tankOrder         = _order;
     _partHealth.CopyTo(PartHealth, 0);
     _partProtection.CopyTo(PartProtection, 0);
 }
示例#2
0
 // 是否存在有效操作
 private bool CanRecOpera(ZF.TankOrder _order)
 {
     // 是否在前进/转弯/开火
     if (_order.move != 0 || _order.steer != 0 || _order.shoot != 0)
     {
         return(true);
     }
     // 是否准心发生了移动
     if (Math.Abs(_order.direction.x) > 0.1f || Math.Abs(_order.direction.y) > 0.1f || Math.Abs(_order.direction.z) > 0.1f)
     {
         return(true);
     }
     return(false);
 }
示例#3
0
    // operation 除掉gameid/gametime/player 剩下项如果全是0就不存,0.02秒检查一次
    public void StoreOperation(ZF.TankOrder _order)
    {
        string cmdstr = string.Format("insert into operation set gameId='{0}', gameTime='{1}', player='{2}', flag='{3}', move='{4}', " +
                                      "steer='{5}', derX='{6}', derY='{7}', derZ='{8}', shoot='{9}';", gameId, (float)PhotonNetwork.time, PhotonNetwork.player.ID, (int)PhotonNetwork.player.AllProperties["flag"], _order.move,
                                      _order.steer, _order.direction.x, _order.direction.y, _order.direction.z, _order.shoot);

        try
        {
            Execute(cmdstr);
            return;
        }
        catch (MySqlException e)
        {
            Debug.Log("[DataMgr]execution" + e.Message);
            return;
        }
    }