示例#1
0
        static Vec256 <T> ClearAlternating()
        {
            var mask = Span256.Alloc <T>(1);
            var chop = PrimalInfo.Get <T>().MaxVal;

            //For the first 128-bit lane
            var half = mask.Length / 2;

            for (byte i = 0; i < half; i++)
            {
                if (i % 2 != 0)
                {
                    mask[i] = chop;
                }
                else
                {
                    mask[i] = convert <byte, T>(i);
                }
            }

            //For the second 128-bit lane
            for (byte i = 0; i < half; i++)
            {
                if (i % 2 != 0)
                {
                    mask[i + half] = chop;
                }
                else
                {
                    mask[i + half] = convert <byte, T>(i);
                }
            }

            return(Vec256.Load(mask));
        }
示例#2
0
        void RunMultiply(int opcount = Pow2.T16)
        {
            var lhsSrc = Random.Stream <ulong>();
            var rhsSrc = Random.Stream <ulong>();
            var len    = Vec256 <ulong> .Length;

            var sw = stopwatch(false);

            for (var i = 0; i < opcount; i++)
            {
                var v1 = Vec256.Load(lhsSrc.TakeSpan(len));
                var v2 = Vec256.Load(rhsSrc.TakeSpan(len));
                sw.Start();
                dinx.mul(v1, v2);
                sw.Stop();
            }
            Collect((opcount, snapshot(sw), "direct"));

            sw.Reset();

            for (var i = 0; i < opcount; i++)
            {
                var v1 = Vec256.Load(lhsSrc.TakeSpan(len));
                var v2 = Vec256.Load(rhsSrc.TakeSpan(len));
                sw.Start();
                _mm256_mul_epi32(v1, v2);
                sw.Stop();
            }
            Collect((opcount, snapshot(sw), "dsl"));
        }
示例#3
0
文件: sqrt.cs 项目: 0xCM/arrows
 public static Span256 <float> sqrt(Span256 <float> src, Span256 <float> dst)
 {
     for (var block = 0; block < src.BlockCount; block++)
     {
         var x = Vec256.Load(ref src.Block(block));
         vstore(dfp.sqrt(x), ref dst[block]);
     }
     return(dst);
 }
示例#4
0
        /// <summary>
        /// Creates a vector populated with component values that alternate between the first operand and the second
        /// </summary>
        /// <param name="a">The first operand</param>
        /// <param name="b">The second operand</param>
        /// <typeparam name="T">The primal component type</typeparam>
        public static Vec256 <T> Alternate <T>(T a, T b)
            where T : unmanaged
        {
            var n   = Vec256 <T> .Length;
            var dst = Span256.AllocBlock <T>();

            for (var i = 0; i < n; i++)
            {
                dst[i] = even(i) ? a : b;
            }
            return(Vec256.Load(ref head(dst)));
        }
示例#5
0
        static Vec256 <T> CalcUnits()
        {
            var n   = Length;
            var dst = Span256.Alloc <T>(n);
            var one = gmath.one <T>();

            for (var i = 0; i < n; i++)
            {
                dst[i] = one;
            }
            return(Vec256.Load(dst));
        }
示例#6
0
        /// <summary>
        /// Creates a vector with incrementing components
        /// v[0] = first and v[i+1] = v[i] + 1 for i=1...N-1
        /// </summary>
        /// <param name="first">The value of the first component</param>
        /// <typeparam name="T">The primal component type</typeparam>
        public static Vec256 <T> Increments(T first = default, params Swap[] swaps)
        {
            var n   = Length;
            var dst = Span256.Alloc <T>(n);
            var val = first;

            for (var i = 0; i < n; i++)
            {
                dst[i] = val;
                gmath.inc(ref val);
            }
            return(Vec256.Load(dst.Swap(swaps)));
        }
示例#7
0
        void mul256f64_check(int cycles = DefaltCycleCount)
        {
            for (var cycle = 0; cycle < cycles; cycle++)
            {
                var domain = closed((long)Int32.MinValue, (long)Int32.MaxValue);
                var src    = Random.Stream(domain).Select(x => (double)x);
                var u      = Vec256.Load(src.TakeSpan(4));
                var v      = Vec256.Load(src.TakeSpan(4));
                var x      = dfp.fmul(u, v);
                var y      = Vec256.Load(mathspan.mul(u.ToSpan(), v.ToSpan(), v.ToSpan().Replicate(true)));
                Claim.eq(x, y);

                var xi = x.ToSpan().Convert <long>();
                var yi = y.ToSpan().Convert <long>();
                Claim.eq(xi, yi);
            }
        }
示例#8
0
        public static Vec256 <int> swap(Vec256 <int> src, byte i, byte j)
        {
            Span <int> control = stackalloc int[Vec256 <int> .Length];

            for (byte k = 0; k < control.Length; k++)
            {
                if (k == i)
                {
                    control[k] = j;
                }
                else if (k == j)
                {
                    control[k] = i;
                }
                else
                {
                    control[k] = k;
                }
            }
            return(perm8x32(src, Vec256.Load(control)));
        }
示例#9
0
        public static void VerifyUnaryOp <T>(IPolyrand random, int blocks, Vec256UnaryOp <T> inXOp, Func <T, T> primalOp)
            where T : unmanaged
        {
            var blocklen = Span256 <T> .BlockLength;

            var src = random.ReadOnlySpan256 <T>(blocks);

            Claim.eq(blocks * blocklen, src.Length);

            var expect = Span256.AllocBlocks <T>(blocks);

            Claim.eq(blocks, expect.BlockCount);

            var actual = Span256.AllocBlocks <T>(blocks);

            Claim.eq(blocks, actual.BlockCount);

            var tmp = new T[blocklen];

            for (var block = 0; block < blocks; block++)
            {
                var offset = block * blocklen;
                for (var i = 0; i < blocklen; i++)
                {
                    tmp[i] = primalOp(src[offset + i]);
                }

                var vExpect = Vec256.Load <T>(ref tmp[0]);

                var vX      = src.LoadVec256(block);
                var vActual = inXOp(vX);

                Claim.eq(vExpect, vActual);

                ginx.store(vExpect, ref expect.Block(block));
                ginx.store(vActual, ref actual.Block(block));
            }
            Claim.eq(expect, actual);
        }
示例#10
0
文件: load.x.cs 项目: 0xCM/arrows
 public static Vec256 <T> LoadVec256 <T>(this ReadOnlySpan256 <T> src, int block = 0)
     where T : unmanaged
 => Vec256.Load(src, block);
示例#11
0
文件: Span.x.cs 项目: 0xCM/arrows
 public static Vec256 <T> Replicate <T>(this Vec256 <T> src)
     where T : unmanaged
 => Vec256.Load(src.ToSpan256());