void Awake() { if (staticGameObject == null) { staticGameObject = this.gameObject; instance = staticGameObject.GetComponent <SceneLoadingManager>(); DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
public void ToIdle() { GetComponent <Animator>().SetTrigger("ToIdle"); SceneLoadingManager.CallLoadSceneAsync(); }